Mesa (master): mesa: don't use format chooser code for glCompressedTexImage

Brian Paul brianp at kemper.freedesktop.org
Mon Feb 4 15:31:55 UTC 2013


Module: Mesa
Branch: master
Commit: 478056b81ae80ea3301511fb99b7ba5845202379
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=478056b81ae80ea3301511fb99b7ba5845202379

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Jan 31 18:49:01 2013 -0700

mesa: don't use format chooser code for glCompressedTexImage

When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding).  So use the simpler
_mesa_glenum_to_compressed_format() function.  This change is also
needed for the next patch.

Note: This is a candidate for the stable branches.

---

 src/mesa/main/teximage.c |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f03e84a..ff3c92c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3004,8 +3004,18 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
    texObj = _mesa_get_current_tex_object(ctx, target);
    assert(texObj);
 
-   texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
-                                           internalFormat, format, type);
+   if (compressed) {
+      /* For glCompressedTexImage() the driver has no choice about the
+       * texture format since we'll never transcode the user's compressed
+       * image data.  The internalFormat was error checked earlier.
+       */
+      texFormat = _mesa_glenum_to_compressed_format(internalFormat);
+   }
+   else {
+      texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+                                              internalFormat, format, type);
+   }
+
    assert(texFormat != MESA_FORMAT_NONE);
 
    /* check that width, height, depth are legal for the mipmap level */




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