Mesa (master): attrib: push/pop FRAGMENT_PROGRAM_ARB state

Jordan Justen jljusten at kemper.freedesktop.org
Thu Feb 28 17:30:42 UTC 2013


Module: Mesa
Branch: master
Commit: 6f1538f8b4b253ba7aa92c98997719ce3ca59451
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6f1538f8b4b253ba7aa92c98997719ce3ca59451

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Wed Feb 27 23:19:55 2013 -0800

attrib: push/pop FRAGMENT_PROGRAM_ARB state

This requirement was added by ARB_fragment_program

When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
  the Steam overlay is accessed

NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/main/attrib.c |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a951283..6d91534 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -130,6 +130,9 @@ struct gl_enable_attrib
    GLboolean VertexProgramPointSize;
    GLboolean VertexProgramTwoSide;
 
+   /* GL_ARB_fragment_program */
+   GLboolean FragmentProgram;
+
    /* GL_ARB_point_sprite / GL_NV_point_sprite */
    GLboolean PointSprite;
    GLboolean FragmentShaderATI;
@@ -316,6 +319,10 @@ _mesa_PushAttrib(GLbitfield mask)
       attr->VertexProgram = ctx->VertexProgram.Enabled;
       attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
       attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+
+      /* GL_ARB_fragment_program */
+      attr->FragmentProgram = ctx->FragmentProgram.Enabled;
+
       save_attrib_data(&head, GL_ENABLE_BIT, attr);
 
       /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
@@ -607,6 +614,11 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
                    enable->VertexProgramTwoSide,
                    GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
 
+   /* GL_ARB_fragment_program */
+   TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
+                   enable->FragmentProgram,
+                   GL_FRAGMENT_PROGRAM_ARB);
+
    /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
    TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
                    GL_FRAMEBUFFER_SRGB);




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