Mesa (master): drirc: Add quirk to disable GLSL line continuations for Savage2
Carl Worth
cworth at kemper.freedesktop.org
Fri Jan 11 22:31:40 UTC 2013
Module: Mesa
Branch: master
Commit: 4b00ecebd0019202315f0f4a9e6105d962e659f7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4b00ecebd0019202315f0f4a9e6105d962e659f7
Author: Carl Worth <cworth at cworth.org>
Date: Wed Dec 5 16:36:06 2012 -0800
drirc: Add quirk to disable GLSL line continuations for Savage2
This application is known to contain shaders that:
1. Have a stray backslash as the last line of comment lines
2. Have a declaration immediately following that line
Hence, interpreting that backslash as a line continuation causes the
declaration to be hidden and the shader fails to compile. Fortunately, the
shaders also:
3. Do not have any other intentional line-continuation characters
So disabling line continuations entirely for the application fixes this
problem without causing any other breakage.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/common/drirc | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index cf13cdb..a13941f 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -22,5 +22,8 @@
<application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
<option name="disable_blend_func_extended" value="true" />
</application>
+ <application name="Savage 2" executable="savage2.bin">
+ <option name="disable_glsl_line_continuations" value="true" />
+ </application>
</device>
</driconf>
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