Mesa (master): glcpp: Honor the GL context' s DisableGLSLLineContinuations option

Carl Worth cworth at kemper.freedesktop.org
Fri Jan 11 22:31:40 UTC 2013


Module: Mesa
Branch: master
Commit: 0206ea3751a81d8bb6db9d0a7f4a3a1eb98b36d0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0206ea3751a81d8bb6db9d0a7f4a3a1eb98b36d0

Author: Carl Worth <cworth at cworth.org>
Date:   Wed Dec  5 13:25:48 2012 -0800

glcpp: Honor the GL context's DisableGLSLLineContinuations option

And simply don't call into the function that removes line continuations.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/glcpp/pp.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c
index 5f86a49..3f33648 100644
--- a/src/glsl/glcpp/pp.c
+++ b/src/glsl/glcpp/pp.c
@@ -155,7 +155,9 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
 {
 	int errors;
 	glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
-	*shader = remove_line_continuations(parser, *shader);
+
+	if (! gl_ctx->Const.DisableGLSLLineContinuations)
+		*shader = remove_line_continuations(parser, *shader);
 
 	glcpp_lex_set_source_string (parser, *shader);
 




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