Mesa (master): glcpp: Honor the GL context' s DisableGLSLLineContinuations option
Carl Worth
cworth at kemper.freedesktop.org
Fri Jan 11 22:31:40 UTC 2013
Module: Mesa
Branch: master
Commit: 0206ea3751a81d8bb6db9d0a7f4a3a1eb98b36d0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0206ea3751a81d8bb6db9d0a7f4a3a1eb98b36d0
Author: Carl Worth <cworth at cworth.org>
Date: Wed Dec 5 13:25:48 2012 -0800
glcpp: Honor the GL context's DisableGLSLLineContinuations option
And simply don't call into the function that removes line continuations.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/glcpp/pp.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c
index 5f86a49..3f33648 100644
--- a/src/glsl/glcpp/pp.c
+++ b/src/glsl/glcpp/pp.c
@@ -155,7 +155,9 @@ glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
- *shader = remove_line_continuations(parser, *shader);
+
+ if (! gl_ctx->Const.DisableGLSLLineContinuations)
+ *shader = remove_line_continuations(parser, *shader);
glcpp_lex_set_source_string (parser, *shader);
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