Mesa (gles3): meta: Move loop variable declaration outside for loop.
Matt Turner
mattst88 at kemper.freedesktop.org
Wed Jan 16 02:13:41 UTC 2013
Module: Mesa
Branch: gles3
Commit: 780c2cb42bc7bff9f89a998effb732bdcd72630b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=780c2cb42bc7bff9f89a998effb732bdcd72630b
Author: Vinson Lee <vlee at freedesktop.org>
Date: Tue Jan 15 18:03:25 2013 -0800
meta: Move loop variable declaration outside for loop.
Fixes build with MSVC.
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/mesa/drivers/common/meta.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 5cbb7da..e25481e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1623,9 +1623,10 @@ blitframebuffer_texture(struct gl_context *ctx,
GLuint sampler, samplerSave =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+ int i;
/* Iterate through all draw buffers */
- for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
if (idx == -1)
continue;
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