Mesa (gles3): meta: Move loop variable declaration outside for loop.

Matt Turner mattst88 at kemper.freedesktop.org
Wed Jan 16 02:13:41 UTC 2013


Module: Mesa
Branch: gles3
Commit: 780c2cb42bc7bff9f89a998effb732bdcd72630b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=780c2cb42bc7bff9f89a998effb732bdcd72630b

Author: Vinson Lee <vlee at freedesktop.org>
Date:   Tue Jan 15 18:03:25 2013 -0800

meta: Move loop variable declaration outside for loop.

Fixes build with MSVC.

Signed-off-by: Vinson Lee <vlee at freedesktop.org>

---

 src/mesa/drivers/common/meta.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 5cbb7da..e25481e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1623,9 +1623,10 @@ blitframebuffer_texture(struct gl_context *ctx,
          GLuint sampler, samplerSave =
             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+         int i;
 
          /* Iterate through all draw buffers */
-         for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+         for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
             int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
             if (idx == -1)
                continue;




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