Mesa (master): freedreno/a3xx/compiler: highp frag shader

Rob Clark robclark at kemper.freedesktop.org
Sat Nov 2 01:02:52 UTC 2013


Module: Mesa
Branch: master
Commit: a53fe2221c3d48b3b1c8bdf4c2da33fe91ad7cda
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a53fe2221c3d48b3b1c8bdf4c2da33fe91ad7cda

Author: Rob Clark <robclark at freedesktop.org>
Date:   Thu Oct 31 09:59:49 2013 -0400

freedreno/a3xx/compiler: highp frag shader

Fixes use of full-precision in fragment shader (ie. don't clobber r0.x
since that can be used by future bary instructions for varying fetch).
And makes use of full-precision the default in fragment shader (but can
be overriden via FD_MESA_DEBUG=fraghalf).

Seems like half precision is often not enough for texture coordinates.
The blob compiler is clever enough to keep texture coords in full
precision registers while using half precision for everything else.  But
we aren't quite that clever yet, so better to default to full precision.

Signed-off-by: Rob Clark <robclark at freedesktop.org>

---

 src/gallium/drivers/freedreno/a3xx/fd3_compiler.c |   14 ++++++++++----
 src/gallium/drivers/freedreno/a3xx/fd3_program.c  |    9 +--------
 src/gallium/drivers/freedreno/freedreno_screen.c  |    1 +
 src/gallium/drivers/freedreno/freedreno_util.h    |    2 ++
 4 files changed, 14 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
index 5e94a6f..760fb7d 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
@@ -153,7 +153,7 @@ static unsigned
 compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so,
 		const struct tgsi_token *tokens)
 {
-	unsigned ret;
+	unsigned ret, base = 0;
 
 	ctx->tokens = tokens;
 	ctx->ir = so->ir;
@@ -175,11 +175,17 @@ compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so,
 	ctx->base_reg[TGSI_FILE_IMMEDIATE] =
 			ctx->info.file_max[TGSI_FILE_CONSTANT] + 1;
 
+	/* if full precision and fragment shader, don't clobber
+	 * r0.x w/ bary fetch:
+	 */
+	if ((so->type == SHADER_FRAGMENT) && !so->half_precision)
+		base = 1;
+
 	/* Temporaries after outputs after inputs: */
-	ctx->base_reg[TGSI_FILE_INPUT]     = 0;
-	ctx->base_reg[TGSI_FILE_OUTPUT]    =
+	ctx->base_reg[TGSI_FILE_INPUT]     = base;
+	ctx->base_reg[TGSI_FILE_OUTPUT]    = base +
 			ctx->info.file_max[TGSI_FILE_INPUT] + 1;
-	ctx->base_reg[TGSI_FILE_TEMPORARY] =
+	ctx->base_reg[TGSI_FILE_TEMPORARY] = base +
 			ctx->info.file_max[TGSI_FILE_INPUT] + 1 +
 			ctx->info.file_max[TGSI_FILE_OUTPUT] + 1;
 
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
index b0eec6e..7bb96fa 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
@@ -98,15 +98,8 @@ create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
 		tgsi_dump(cso->tokens, 0);
 	}
 
-	if (type == SHADER_FRAGMENT) {
-		/* we seem to get wrong colors (maybe swap/endianess or hw issue?)
-		 * with full precision color reg.  And blob driver only seems to
-		 * use half precision register for color output (that I can find
-		 * so far), even with highp precision.  So for force half precision
-		 * for frag shader:
-		 */
+	if ((type == SHADER_FRAGMENT) && (fd_mesa_debug & FD_DBG_FRAGHALF))
 		so->half_precision = true;
-	}
 
 	ret = fd3_compile_shader(so, cso->tokens);
 	if (ret) {
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c
index b6d37e7..20adf21 100644
--- a/src/gallium/drivers/freedreno/freedreno_screen.c
+++ b/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -63,6 +63,7 @@ static const struct debug_named_value debug_options[] = {
 		{"dscis",     FD_DBG_DSCIS,  "Disable scissor optimization"},
 		{"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
 		{"dbypass",   FD_DBG_DBYPASS,"Disable GMEM bypass"},
+		{"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
 		DEBUG_NAMED_VALUE_END
 };
 
diff --git a/src/gallium/drivers/freedreno/freedreno_util.h b/src/gallium/drivers/freedreno/freedreno_util.h
index a189e1a..48d346e 100644
--- a/src/gallium/drivers/freedreno/freedreno_util.h
+++ b/src/gallium/drivers/freedreno/freedreno_util.h
@@ -59,6 +59,8 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
 #define FD_DBG_DSCIS    0x10
 #define FD_DBG_DIRECT   0x20
 #define FD_DBG_DBYPASS  0x40
+#define FD_DBG_FRAGHALF 0x80
+
 extern int fd_mesa_debug;
 
 #define DBG(fmt, ...) \




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