Mesa (master): mesa: Add extension scaffolding for ARB_vertex_type_10f_11f_11f_rev

Chris Forbes chrisf at kemper.freedesktop.org
Thu Nov 7 20:10:17 UTC 2013


Module: Mesa
Branch: master
Commit: aba355b463e28afc7f990082f0eb9b2c7ce09a52
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=aba355b463e28afc7f990082f0eb9b2c7ce09a52

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Thu Nov  7 21:23:17 2013 +1300

mesa: Add extension scaffolding for ARB_vertex_type_10f_11f_11f_rev

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/main/extensions.c |    1 +
 src/mesa/main/mtypes.h     |    1 +
 2 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 0815eec..104618c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -169,6 +169,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GLL,            2003 },
    { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GLL,            2002 },
    { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL,             2002 },
+   { "GL_ARB_vertex_type_10f_11f_11f_rev",         o(ARB_vertex_type_10f_11f_11f_rev),         GL,             2013 },
    { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL,             2009 },
    { "GL_ARB_window_pos",                          o(dummy_true),                              GLL,            2001 },
    /* EXT extensions */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3f0e3ea..cca39f1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3342,6 +3342,7 @@ struct gl_extensions
    GLboolean ARB_uniform_buffer_object;
    GLboolean ARB_vertex_program;
    GLboolean ARB_vertex_shader;
+   GLboolean ARB_vertex_type_10f_11f_11f_rev;
    GLboolean ARB_vertex_type_2_10_10_10_rev;
    GLboolean EXT_blend_color;
    GLboolean EXT_blend_equation_separate;




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