Mesa (master): docs: Mark off some more things.

Chris Forbes chrisf at kemper.freedesktop.org
Thu Nov 7 20:57:50 UTC 2013


Module: Mesa
Branch: master
Commit: d41084a63d3071d1ca3327175d94314fccb82792
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d41084a63d3071d1ca3327175d94314fccb82792

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Fri Nov  8 09:57:26 2013 +1300

docs: Mark off some more things.

These have been supported on i965/Gen7+ for a while, and are listed
in the 10.0 release notes.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>

---

 docs/GL3.txt |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 09a07dc..aa28919 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -106,8 +106,8 @@ GL_ARB_tessellation_shader                           not started
 GL_ARB_texture_buffer_object_rgb32                   DONE (i965, r600, radeonsi, softpipe)
 GL_ARB_texture_cube_map_array                        DONE (i965, r600, softpipe)
 GL_ARB_texture_gather                                DONE (i965)
-GL_ARB_transform_feedback2                           DONE (r600, radeonsi)
-GL_ARB_transform_feedback3                           DONE (r600, radeonsi)
+GL_ARB_transform_feedback2                           DONE (i965, r600, radeonsi)
+GL_ARB_transform_feedback3                           DONE (i965, r600, radeonsi)
 
 
 GL 4.1:
@@ -128,7 +128,7 @@ GL_ARB_texture_compression_bptc                      not started
 GL_ARB_compressed_texture_pixel_storage              not started
 GL_ARB_shader_atomic_counters                        in progress (Curro)
 GL_ARB_texture_storage                               DONE (all drivers)
-GL_ARB_transform_feedback_instanced                  DONE (r600, radeonsi)
+GL_ARB_transform_feedback_instanced                  DONE (i965, r600, radeonsi)
 GL_ARB_base_instance                                 DONE (i965, nv50, nvc0, r600, radeonsi)
 GL_ARB_shader_image_load_store                       not started
 GL_ARB_conservative_depth                            DONE (all drivers that support GLSL 1.30)




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