Mesa (master): mesa: add indirect_offset, is_indirect to _mesa_prim

Chris Forbes chrisf at kemper.freedesktop.org
Mon Nov 25 09:01:33 UTC 2013


Module: Mesa
Branch: master
Commit: aadbb0f275cb2df2ec082c1f06d682f4eb96c63a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=aadbb0f275cb2df2ec082c1f06d682f4eb96c63a

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Sat Nov 16 16:38:57 2013 +1300

mesa: add indirect_offset, is_indirect to _mesa_prim

V3: Add missing cases
V4: Add indirect_offset here too

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/mesa/vbo/vbo.h            |    5 ++++-
 src/mesa/vbo/vbo_exec_api.c   |    1 +
 src/mesa/vbo/vbo_exec_array.c |    5 +++++
 src/mesa/vbo/vbo_save_api.c   |    2 ++
 4 files changed, 12 insertions(+), 1 deletions(-)

diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 827917f..f58fa0b 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -46,13 +46,16 @@ struct _mesa_prim {
    GLuint end:1;
    GLuint weak:1;
    GLuint no_current_update:1;
-   GLuint pad:19;
+   GLuint is_indirect:1;
+   GLuint pad:18;
 
    GLuint start;
    GLuint count;
    GLint basevertex;
    GLuint num_instances;
    GLuint base_instance;
+
+   GLsizeiptr indirect_offset;
 };
 
 /* Would like to call this a "vbo_index_buffer", but this would be
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 600398c..c84d97f 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -702,6 +702,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
    exec->vtx.prim[i].count = 0;
    exec->vtx.prim[i].num_instances = 1;
    exec->vtx.prim[i].base_instance = 0;
+   exec->vtx.prim[i].is_indirect = 0;
 
    ctx->Driver.CurrentExecPrimitive = mode;
 
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 303e87f..e85a0aa 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -611,6 +611,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
    prim[0].mode = mode;
    prim[0].num_instances = numInstances;
    prim[0].base_instance = baseInstance;
+   prim[0].is_indirect = 0;
 
    /* Implement the primitive restart index */
    if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
@@ -965,6 +966,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
    prim[0].start = 0;
    prim[0].count = count;
    prim[0].indexed = 1;
+   prim[0].is_indirect = 0;
    prim[0].basevertex = basevertex;
    prim[0].num_instances = numInstances;
    prim[0].base_instance = baseInstance;
@@ -1368,6 +1370,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
 	 prim[i].indexed = 1;
          prim[i].num_instances = 1;
          prim[i].base_instance = 0;
+         prim[i].is_indirect = 0;
 	 if (basevertex != NULL)
 	    prim[i].basevertex = basevertex[i];
 	 else
@@ -1397,6 +1400,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
 	 prim[0].indexed = 1;
          prim[0].num_instances = 1;
          prim[0].base_instance = 0;
+         prim[0].is_indirect = 0;
 	 if (basevertex != NULL)
 	    prim[0].basevertex = basevertex[i];
 	 else
@@ -1483,6 +1487,7 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
    prim[0].mode = mode;
    prim[0].num_instances = numInstances;
    prim[0].base_instance = 0;
+   prim[0].is_indirect = 0;
 
    /* Maybe we should do some primitive splitting for primitive restart
     * (like in DrawArrays), but we have no way to know how many vertices
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 411c006..d16405e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -531,6 +531,7 @@ _save_wrap_buffers(struct gl_context *ctx)
    save->prim[0].count = 0;
    save->prim[0].num_instances = 1;
    save->prim[0].base_instance = 0;
+   save->prim[0].is_indirect = 0;
    save->prim_count = 1;
 }
 
@@ -986,6 +987,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
    save->prim[i].count = 0;
    save->prim[i].num_instances = 1;
    save->prim[i].base_instance = 0;
+   save->prim[i].is_indirect = 0;
 
    if (save->out_of_memory) {
       _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);




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