Mesa (10.0): glsl: Fix lowering of direct assignment in lower_clip_distance .

Ian Romanick idr at kemper.freedesktop.org
Wed Nov 27 06:16:23 UTC 2013


Module: Mesa
Branch: 10.0
Commit: 444a621e55044f4d44efb98b76cb4ce1bde47da4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=444a621e55044f4d44efb98b76cb4ce1bde47da4

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Fri Nov 22 12:37:22 2013 -0800

glsl: Fix lowering of direct assignment in lower_clip_distance.

In commit 065da16 (glsl: Convert lower_clip_distance_visitor to be an
ir_rvalue_visitor), we failed to notice that since
lower_clip_distance_visitor overrides visit_leave(ir_assignment *),
ir_rvalue_visitor::visit_leave(ir_assignment *) wasn't getting called.
As a result, clip distance dereferences appearing directly on the
right hand side of an assignment (not in a subexpression) weren't
getting properly lowered.  This caused an ir_dereference_variable node
to be left in the IR that referred to the old gl_ClipDistance
variable.  However, since the lowering pass replaces gl_ClipDistance
with gl_ClipDistanceMESA, this turned into a dangling pointer when the
IR got reparented.

Prior to the introduction of geometry shaders, this bug was unlikely
to arise, because (a) reading from gl_ClipDistance[i] in the fragment
shader was rare, and (b) when it happened, it was likely that it would
either appear in a subexpression, or be hoisted into a subexpression
by tree grafting.

However, in a geometry shader, we're likely to see a statement like
this, which would trigger the bug:

    gl_ClipDistance[i] = gl_in[j].gl_ClipDistance[i];

This patch causes
lower_clip_distance_visitor::visit_leave(ir_assignment *) to call the
base class visitor, so that the right hand side of the assignment is
properly lowered.

Fixes piglit test:
- spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy

Cc: Ian Romanick <idr at freedesktop.org>
Cc: "9.2" <mesa-stable at lists.freedesktop.org>
Cc: "10.0" <mesa-stable at lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
(cherry picked from commit 9dfcb05fa649ee7a573eab3d16851ebd4cb96010)

---

 src/glsl/lower_clip_distance.cpp |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp
index 682c8fd..04fa6d4 100644
--- a/src/glsl/lower_clip_distance.cpp
+++ b/src/glsl/lower_clip_distance.cpp
@@ -381,6 +381,11 @@ lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
 ir_visitor_status
 lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
 {
+   /* First invoke the base class visitor.  This causes handle_rvalue() to be
+    * called on ir->rhs and ir->condition.
+    */
+   ir_rvalue_visitor::visit_leave(ir);
+
    if (this->is_clip_distance_vec8(ir->lhs) ||
        this->is_clip_distance_vec8(ir->rhs)) {
       /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array




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