Mesa (master): vc4: Fix off-by-one in texture maximum levels.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Aug 12 21:20:49 UTC 2014
Module: Mesa
Branch: master
Commit: 3e9a09415e84a2ae71eec8db65e58c3ea648c305
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3e9a09415e84a2ae71eec8db65e58c3ea648c305
Author: Eric Anholt <eric at anholt.net>
Date: Mon Aug 11 15:37:05 2014 -0700
vc4: Fix off-by-one in texture maximum levels.
It's 2048x2048 that's the max, not 1024x1024.
---
src/gallium/drivers/vc4/vc4_screen.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index a761122..998bbac 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -37,7 +37,7 @@ struct vc4_bo;
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
-#define VC4_MAX_MIP_LEVELS 11
+#define VC4_MAX_MIP_LEVELS 12
struct vc4_screen {
struct pipe_screen base;
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