Mesa (master): gallium/u_blitter: don' t use an empty fragment shader if there's a colorbuffer

Marek Olšák mareko at kemper.freedesktop.org
Tue Aug 19 10:57:08 UTC 2014


Module: Mesa
Branch: master
Commit: a6fcdbf560804ede8e5574d31ca152f9c400198a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6fcdbf560804ede8e5574d31ca152f9c400198a

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Mon Aug 18 00:47:01 2014 +0200

gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer

This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/gallium/auxiliary/util/u_blitter.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 20fbd80..609e02f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
    pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
                                          ctx->blend[0]);
    pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
-   ctx->bind_fs_state(pipe, ctx->fs_empty);
+   ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty);
    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
 
    /* set a framebuffer state */




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