Mesa (master): i965: Drop use of GL types in program keys.

Kenneth Graunke kwg at kemper.freedesktop.org
Wed Dec 3 01:01:12 UTC 2014


Module: Mesa
Branch: master
Commit: e5e466c95439cf562651bb147c6295c7dc181c58
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e5e466c95439cf562651bb147c6295c7dc181c58

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Oct 28 18:48:49 2014 -0700

i965: Drop use of GL types in program keys.

This is really far removed from the API; we should just use C types.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

---

 src/mesa/drivers/dri/i965/brw_program.h |   46 +++++++++++++++----------------
 1 file changed, 23 insertions(+), 23 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 5328e3c..bb926f3 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -73,21 +73,21 @@ struct brw_sampler_prog_key_data {
 
 
 struct brw_vec4_prog_key {
-   GLuint program_string_id;
+   unsigned program_string_id;
 
    /**
     * True if at least one clip flag is enabled, regardless of whether the
     * shader uses clip planes or gl_ClipDistance.
     */
-   GLuint userclip_active:1;
+   bool userclip_active:1;
 
    /**
     * How many user clipping planes are being uploaded to the vertex shader as
     * push constants.
     */
-   GLuint nr_userclip_plane_consts:4;
+   unsigned nr_userclip_plane_consts:4;
 
-   GLuint clamp_vertex_color:1;
+   bool clamp_vertex_color:1;
 
    struct brw_sampler_prog_key_data tex;
 };
@@ -101,7 +101,7 @@ struct brw_vs_prog_key {
     */
    uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
 
-   GLuint copy_edgeflag:1;
+   bool copy_edgeflag:1;
 
    /**
     * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
@@ -111,7 +111,7 @@ struct brw_vs_prog_key {
     * these texture coordinates will need to be unconditionally included in
     * the VUE, even if they aren't written by the vertex shader.
     */
-   GLuint point_coord_replace:8;
+   uint8_t point_coord_replace;
 };
 
 /** The program key for Geometry Shaders. */
@@ -119,28 +119,28 @@ struct brw_gs_prog_key
 {
    struct brw_vec4_prog_key base;
 
-   GLbitfield64 input_varyings;
+   uint64_t input_varyings;
 };
 
 /** The program key for Fragment/Pixel Shaders. */
 struct brw_wm_prog_key {
    uint8_t iz_lookup;
-   GLuint stats_wm:1;
-   GLuint flat_shade:1;
-   GLuint persample_shading:1;
-   GLuint persample_2x:1;
-   GLuint nr_color_regions:5;
-   GLuint replicate_alpha:1;
-   GLuint render_to_fbo:1;
-   GLuint clamp_fragment_color:1;
-   GLuint compute_pos_offset:1;
-   GLuint compute_sample_id:1;
-   GLuint line_aa:2;
-   GLuint high_quality_derivatives:1;
-
-   GLushort drawable_height;
-   GLbitfield64 input_slots_valid;
-   GLuint program_string_id:32;
+   bool stats_wm:1;
+   bool flat_shade:1;
+   bool persample_shading:1;
+   bool persample_2x:1;
+   unsigned nr_color_regions:5;
+   bool replicate_alpha:1;
+   bool render_to_fbo:1;
+   bool clamp_fragment_color:1;
+   bool compute_pos_offset:1;
+   bool compute_sample_id:1;
+   unsigned line_aa:2;
+   bool high_quality_derivatives:1;
+
+   uint16_t drawable_height;
+   uint64_t input_slots_valid;
+   unsigned program_string_id;
    GLenum alpha_test_func;          /* < For Gen4/5 MRT alpha test */
    float alpha_test_ref;
 




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