Mesa (master): vc4: Fix leak of simulator memory on screen cleanup.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Dec 15 07:12:46 UTC 2014
Module: Mesa
Branch: master
Commit: c84306fdc2f2f1aefd7c526e92d66fafda5b306c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c84306fdc2f2f1aefd7c526e92d66fafda5b306c
Author: Eric Anholt <eric at anholt.net>
Date: Sat Dec 13 16:40:54 2014 -0800
vc4: Fix leak of simulator memory on screen cleanup.
---
src/gallium/drivers/vc4/vc4_screen.c | 5 +++--
src/gallium/drivers/vc4/vc4_simulator.c | 4 +++-
2 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 18451bd..7a1840a 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -30,6 +30,7 @@
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_format.h"
+#include "util/ralloc.h"
#include "vc4_screen.h"
#include "vc4_context.h"
@@ -75,7 +76,7 @@ vc4_screen_get_vendor(struct pipe_screen *pscreen)
static void
vc4_screen_destroy(struct pipe_screen *pscreen)
{
- free(pscreen);
+ ralloc_free(pscreen);
}
static int
@@ -402,7 +403,7 @@ vc4_screen_is_format_supported(struct pipe_screen *pscreen,
struct pipe_screen *
vc4_screen_create(int fd)
{
- struct vc4_screen *screen = CALLOC_STRUCT(vc4_screen);
+ struct vc4_screen *screen = ralloc(NULL, struct vc4_screen);
struct pipe_screen *pscreen;
pscreen = &screen->base;
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c
index bb4a669..ee4ad96 100644
--- a/src/gallium/drivers/vc4/vc4_simulator.c
+++ b/src/gallium/drivers/vc4/vc4_simulator.c
@@ -24,6 +24,7 @@
#ifdef USE_VC4_SIMULATOR
#include "util/u_memory.h"
+#include "util/ralloc.h"
#include "vc4_screen.h"
#include "vc4_context.h"
@@ -191,7 +192,8 @@ void
vc4_simulator_init(struct vc4_screen *screen)
{
screen->simulator_mem_size = 256 * 1024 * 1024;
- screen->simulator_mem_base = malloc(screen->simulator_mem_size);
+ screen->simulator_mem_base = ralloc_size(screen,
+ screen->simulator_mem_size);
/* We supply our own memory so that we can have more aperture
* available (256MB instead of simpenrose's default 64MB).
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