Mesa (master): mesa: don't signal _NEW_TEXTURE in TexSubImage() functions

Brian Paul brianp at kemper.freedesktop.org
Sun Feb 2 13:56:27 UTC 2014


Module: Mesa
Branch: master
Commit: 20fedfd80aa2402d2033215c538894c9f81e422a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=20fedfd80aa2402d2033215c538894c9f81e422a

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Jan 31 17:38:35 2014 -0700

mesa: don't signal _NEW_TEXTURE in TexSubImage() functions

glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
only change the texel data, not other state like texture size or format.
If a driver really needs do something special it can hook into the
corresponding driver functions or Map/UnmapTextureImage().

This should avoid some needless state validation effort.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/main/teximage.c |   12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6f84b38..4d635fe 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3442,7 +3442,9 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
 
          check_gen_mipmap(ctx, target, texObj, level);
 
-         ctx->NewState |= _NEW_TEXTURE;
+         /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+          * the texel data, not the texture format, size, etc.
+          */
       }
    }
    _mesa_unlock_texture(ctx, texObj);
@@ -3729,7 +3731,9 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
 
          check_gen_mipmap(ctx, target, texObj, level);
 
-         ctx->NewState |= _NEW_TEXTURE;
+         /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+          * the texel data, not the texture format, size, etc.
+          */
       }
    }
    _mesa_unlock_texture(ctx, texObj);
@@ -3954,7 +3958,9 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
 
          check_gen_mipmap(ctx, target, texObj, level);
 
-         ctx->NewState |= _NEW_TEXTURE;
+         /* NOTE: Don't signal _NEW_TEXTURE since we've only changed
+          * the texel data, not the texture format, size, etc.
+          */
       }
    }
    _mesa_unlock_texture(ctx, texObj);




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