Mesa (master): mesa/cs: Handle compute shaders in _mesa_use_program().
Paul Berry
stereotype441 at kemper.freedesktop.org
Wed Feb 5 17:25:59 UTC 2014
Module: Mesa
Branch: master
Commit: 9b34ae2e64fd29fd4cd1cf18f7dd09116e02dc96
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b34ae2e64fd29fd4cd1cf18f7dd09116e02dc96
Author: Paul Berry <stereotype441 at gmail.com>
Date: Tue Jan 7 09:00:02 2014 -0800
mesa/cs: Handle compute shaders in _mesa_use_program().
v2: do cs after the ordered pipeline stages for consistency.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/main/shaderapi.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 519b200..987c48a 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -994,6 +994,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
+ use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
_mesa_active_program(ctx, shProg, "glUseProgram");
if (ctx->Driver.UseProgram)
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