Mesa (master): glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.

Paul Berry stereotype441 at kemper.freedesktop.org
Wed Feb 5 17:25:59 UTC 2014


Module: Mesa
Branch: master
Commit: c15064c1691764e858d05065f10007aceec9a7ac
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c15064c1691764e858d05065f10007aceec9a7ac

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Tue Jan  7 09:00:02 2014 -0800

glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.

Reviewed-by: Matt Turner <mattst88 at gmail.com>

---

 src/glsl/main.cpp |    2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index afc15cb..864c929 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -364,6 +364,8 @@ main(int argc, char **argv)
 	 shader->Type = GL_GEOMETRY_SHADER;
       else if (strncmp(".frag", ext, 5) == 0)
 	 shader->Type = GL_FRAGMENT_SHADER;
+      else if (strncmp(".comp", ext, 5) == 0)
+         shader->Type = GL_COMPUTE_SHADER;
       else
 	 usage_fail(argv[0]);
       shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);




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