Mesa (master): st/vdpau: add flush on unmap

Christian König deathsimple at kemper.freedesktop.org
Thu Feb 6 19:58:50 UTC 2014


Module: Mesa
Branch: master
Commit: db54fca9b86aa124447d11d2bdbe359a2742cfd5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=db54fca9b86aa124447d11d2bdbe359a2742cfd5

Author: Christian König <christian.koenig at amd.com>
Date:   Tue Jan 28 15:22:05 2014 +0100

st/vdpau: add flush on unmap

Flush the context when we unmap a buffer, otherwise VDPAU might
start rendering the next frame while we still reference that buffer.

Signed-off-by: Christian König <christian.koenig at amd.com>
Tested-by: StrangeNoises (rachel at strangenoises.org)

---

 src/mesa/state_tracker/st_vdpau.c |    4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
index 4317b9e..c5b4780 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -47,6 +47,7 @@
 #include "st_context.h"
 #include "st_texture.h"
 #include "st_format.h"
+#include "st_cb_flush.h"
 
 static void
 st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
@@ -163,6 +164,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
                        struct gl_texture_image *texImage,
                        const GLvoid *vdpSurface, GLuint index)
 {
+   struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(texObj);
    struct st_texture_image *stImage = st_texture_image(texImage);
 
@@ -171,6 +173,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
    pipe_resource_reference(&stImage->pt, NULL);
 
    _mesa_dirty_texobj(ctx, texObj);
+
+   st_flush(st, NULL, 0);
 }
 
 void




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