Mesa (master): glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts

Ian Romanick idr at kemper.freedesktop.org
Fri Feb 21 23:41:20 UTC 2014


Module: Mesa
Branch: master
Commit: 4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep 25 16:16:00 2013 -0700

glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts

GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.

In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs.  This mimics the behavior of
GL_ARB_explicit_attrib_location.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

---

 src/glsl/ast_to_hir.cpp       |   63 ++++++++++++++++++++++++++++++++---------
 src/glsl/glcpp/glcpp-parse.y  |    3 ++
 src/glsl/glsl_lexer.ll        |    1 +
 src/glsl/glsl_parser_extras.h |   17 +++++++++++
 4 files changed, 71 insertions(+), 13 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index f754652..f06baeb 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2123,11 +2123,16 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
 {
    bool fail = false;
 
-   /* In the vertex shader only shader inputs can be given explicit
-    * locations.
+   /* Between GL_ARB_explicit_attrib_location an
+    * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
+    * stage can be assigned explicit locations.  The checking here associates
+    * the correct extension with the correct stage's input / output:
     *
-    * In the fragment shader only shader outputs can be given explicit
-    * locations.
+    *                     input            output
+    *                     -----            ------
+    * vertex              explicit_loc     sso
+    * geometry            sso              sso
+    * fragment            sso              explicit_loc
     */
    switch (state->stage) {
    case MESA_SHADER_VERTEX:
@@ -2138,16 +2143,35 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
          break;
       }
 
+      if (var->data.mode == ir_var_shader_out) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
       fail = true;
       break;
 
    case MESA_SHADER_GEOMETRY:
-      _mesa_glsl_error(loc, state,
-                       "geometry shader variables cannot be given "
-                       "explicit locations");
-      return;
+      if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
+      fail = true;
+      break;
 
    case MESA_SHADER_FRAGMENT:
+      if (var->data.mode == ir_var_shader_in) {
+         if (!state->check_separate_shader_objects_allowed(loc, var))
+            return;
+
+         break;
+      }
+
       if (var->data.mode == ir_var_shader_out) {
          if (!state->check_explicit_attrib_location_allowed(loc, var))
             return;
@@ -2181,9 +2205,23 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
        * ensures that negative values stay negative.
        */
       if (qual->location >= 0) {
-         var->data.location = (state->stage == MESA_SHADER_VERTEX)
-            ? (qual->location + VERT_ATTRIB_GENERIC0)
-            : (qual->location + FRAG_RESULT_DATA0);
+         switch (state->stage) {
+         case MESA_SHADER_VERTEX:
+            var->data.location = (var->data.mode == ir_var_shader_in)
+               ? (qual->location + VERT_ATTRIB_GENERIC0)
+               : (qual->location + VARYING_SLOT_VAR0);
+            break;
+
+         case MESA_SHADER_GEOMETRY:
+            var->data.location = qual->location + VARYING_SLOT_VAR0;
+            break;
+
+         case MESA_SHADER_FRAGMENT:
+            var->data.location = (var->data.mode == ir_var_shader_out)
+               ? (qual->location + FRAG_RESULT_DATA0)
+               : (qual->location + VARYING_SLOT_VAR0);
+            break;
+         }
       } else {
          var->data.location = qual->location;
       }
@@ -2207,8 +2245,6 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
          }
       }
    }
-
-   return;
 }
 
 static void
@@ -3147,6 +3183,7 @@ ast_declarator_list::hir(exec_list *instructions,
        */
       if (!state->is_version(130, 300)
 	  && !state->has_explicit_attrib_location()
+	  && !state->has_separate_shader_objects()
 	  && !state->ARB_fragment_coord_conventions_enable) {
 	 if (this->type->qualifier.flags.q.out) {
 	    _mesa_glsl_error(& loc, state,
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index bdc598f..f28d853 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2134,6 +2134,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 	      if (extensions->ARB_texture_gather)
 	         add_builtin_define(parser, "GL_ARB_texture_gather", 1);
 
+              if (extensions->ARB_separate_shader_objects)
+                 add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
+
 	      if (extensions->ARB_shader_atomic_counters)
 	         add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
 
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 9f31cee..9fd9b80 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -392,6 +392,7 @@ layout		{
 		      || yyextra->AMD_conservative_depth_enable
 		      || yyextra->ARB_conservative_depth_enable
 		      || yyextra->ARB_explicit_attrib_location_enable
+                      || yyextra->has_separate_shader_objects()
 		      || yyextra->ARB_uniform_buffer_object_enable
 		      || yyextra->ARB_fragment_coord_conventions_enable
                       || yyextra->ARB_shading_language_420pack_enable
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 884e83e..300d900 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -135,6 +135,23 @@ struct _mesa_glsl_parse_state {
       return true;
    }
 
+   bool check_separate_shader_objects_allowed(YYLTYPE *locp,
+                                              const ir_variable *var)
+   {
+      if (!this->has_separate_shader_objects()) {
+         const char *const requirement = this->es_shader
+            ? "GL_EXT_separate_shader_objects (not supported by this "
+              "implementation)"
+            : "GL_ARB_separate_shader_objects extension or GLSL 420";
+
+         _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+                          mode_string(var), requirement);
+         return false;
+      }
+
+      return true;
+   }
+
    bool has_explicit_attrib_location() const
    {
       return ARB_explicit_attrib_location_enable || is_version(330, 300);




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