Mesa (master): mesa/sso: Add extension tracking for ARB_separate_shader_objects

Ian Romanick idr at kemper.freedesktop.org
Fri Feb 21 23:41:20 UTC 2014


Module: Mesa
Branch: master
Commit: f3b184590fbd87ebb4778c9699547b189601aeee
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f3b184590fbd87ebb4778c9699547b189601aeee

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Sep 25 10:11:28 2013 -0700

mesa/sso: Add extension tracking for ARB_separate_shader_objects

This adds the necessary bits for both the API and the GLSL compiler.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

---

 src/glsl/glsl_parser_extras.cpp |    1 +
 src/glsl/glsl_parser_extras.h   |    7 +++++++
 src/mesa/main/extensions.c      |    1 +
 src/mesa/main/mtypes.h          |    1 +
 4 files changed, 10 insertions(+)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 416acb9..a0d41b8 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -512,6 +512,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_fragment_coord_conventions, true,  false,     ARB_fragment_coord_conventions),
    EXT(ARB_texture_rectangle,          true,  false,     dummy_true),
    EXT(EXT_texture_array,              true,  false,     EXT_texture_array),
+   EXT(ARB_separate_shader_objects,    true,  false,     ARB_separate_shader_objects),
    EXT(ARB_shader_texture_lod,         true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shader_stencil_export,      true,  false,     ARB_shader_stencil_export),
    EXT(AMD_conservative_depth,         true,  false,     ARB_conservative_depth),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index d98474e..884e83e 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -145,6 +145,11 @@ struct _mesa_glsl_parse_state {
       return ARB_uniform_buffer_object_enable || is_version(140, 300);
    }
 
+   bool has_separate_shader_objects() const
+   {
+      return ARB_separate_shader_objects_enable || is_version(410, 0);
+   }
+
    void process_version_directive(YYLTYPE *locp, int version,
                                   const char *ident);
 
@@ -335,6 +340,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_texture_gather_warn;
    bool EXT_texture_array_enable;
    bool EXT_texture_array_warn;
+   bool ARB_separate_shader_objects_enable;
+   bool ARB_separate_shader_objects_warn;
    bool ARB_shader_texture_lod_enable;
    bool ARB_shader_texture_lod_warn;
    bool ARB_shader_stencil_export_enable;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index bc63b26..2611db8 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -126,6 +126,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),                      GL,             2009 },
    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
+   { "GL_ARB_separate_shader_objects",             o(ARB_separate_shader_objects),             GL,             2010 },
    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
    { "GL_ARB_shader_image_load_store",             o(ARB_shader_image_load_store),             GL,             2011 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4c5f028..a29058b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3471,6 +3471,7 @@ struct gl_extensions
    GLboolean ARB_point_sprite;
    GLboolean ARB_sample_shading;
    GLboolean ARB_seamless_cube_map;
+   GLboolean ARB_separate_shader_objects;
    GLboolean ARB_shader_atomic_counters;
    GLboolean ARB_shader_bit_encoding;
    GLboolean ARB_shader_image_load_store;




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