Mesa (master): mesa/sso: Implement _mesa_CreateShaderProgramv

Ian Romanick idr at kemper.freedesktop.org
Fri Feb 21 23:41:21 UTC 2014


Module: Mesa
Branch: master
Commit: e9ff3b9918b2e97ca7f46f5de8ed400bc2f7f7cb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e9ff3b9918b2e97ca7f46f5de8ed400bc2f7f7cb

Author: Gregory Hainaut <gregory.hainaut at gmail.com>
Date:   Fri Jun 28 14:13:49 2013 -0700

mesa/sso: Implement _mesa_CreateShaderProgramv

This was originally included in another patch, but it was split out by
Ian Romanick.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

---

 src/mesa/main/shaderapi.c |    7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f981900..3dc073f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1930,10 +1930,15 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
 
 /**
  * ARB_separate_shader_objects: Compile & Link Program
+ *
+ * Basically the same as _mesa_CreateShaderProgramEXT but with support of
+ * multiple strings and sets the SeparateShader flag to true.
  */
 GLuint GLAPIENTRY
 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
                            const GLchar* const *strings)
 {
-   return 0;
+   GET_CURRENT_CONTEXT(ctx);
+
+   return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
 }




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