Mesa (master): glsl: add a shader_trinary_minmax predicate
Kenneth Graunke
kwg at kemper.freedesktop.org
Mon Jan 6 22:26:57 UTC 2014
Module: Mesa
Branch: master
Commit: cf70d2a7c0b8752001b7ed3a533aedb8c45759be
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cf70d2a7c0b8752001b7ed3a533aedb8c45759be
Author: Maxence Le Doré <maxence.ledore at gmail.com>
Date: Fri Jan 3 00:09:49 2014 +0100
glsl: add a shader_trinary_minmax predicate
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/builtin_functions.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 840a6c9..18cdb24 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -334,6 +334,12 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
return state->ARB_shader_atomic_counters_enable;
}
+static bool
+shader_trinary_minmax(const _mesa_glsl_parse_state *state)
+{
+ return state->AMD_shader_trinary_minmax_enable;
+}
+
/** @} */
/******************************************************************************/
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