Mesa (master): glsl: add a shader_trinary_minmax predicate

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Jan 6 22:26:57 UTC 2014


Module: Mesa
Branch: master
Commit: cf70d2a7c0b8752001b7ed3a533aedb8c45759be
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=cf70d2a7c0b8752001b7ed3a533aedb8c45759be

Author: Maxence Le Doré <maxence.ledore at gmail.com>
Date:   Fri Jan  3 00:09:49 2014 +0100

glsl: add a shader_trinary_minmax predicate

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/builtin_functions.cpp |    6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 840a6c9..18cdb24 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -334,6 +334,12 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
    return state->ARB_shader_atomic_counters_enable;
 }
 
+static bool
+shader_trinary_minmax(const _mesa_glsl_parse_state *state)
+{
+   return state->AMD_shader_trinary_minmax_enable;
+}
+
 /** @} */
 
 /******************************************************************************/




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