Mesa (master): glsl: implement mid3 built-in function

Kenneth Graunke kwg at kemper.freedesktop.org
Mon Jan 6 22:26:58 UTC 2014


Module: Mesa
Branch: master
Commit: eb5dc75601708d2d9bdf822960ae5b9151c105a1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=eb5dc75601708d2d9bdf822960ae5b9151c105a1

Author: Maxence Le Doré <maxence.ledore at gmail.com>
Date:   Fri Jan  3 00:09:53 2014 +0100

glsl: implement mid3 built-in function

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/builtin_functions.cpp |   38 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 38 insertions(+)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 94ae2a4..f56be0c 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -586,6 +586,11 @@ private:
                                 const glsl_type *y_type,
                                 const glsl_type *z_type);
 
+   ir_function_signature *_mid3(builtin_available_predicate avail,
+                                const glsl_type *x_type,
+                                const glsl_type *y_type,
+                                const glsl_type *z_type);
+
 #undef B0
 #undef B1
 #undef B2
@@ -2156,6 +2161,23 @@ builtin_builder::create_builtins()
                 _max3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
                 NULL);
 
+   add_function("mid3",
+                _mid3(shader_trinary_minmax, glsl_type::float_type, glsl_type::float_type, glsl_type::float_type),
+                _mid3(shader_trinary_minmax, glsl_type::vec2_type, glsl_type::vec2_type, glsl_type::vec2_type),
+                _mid3(shader_trinary_minmax, glsl_type::vec3_type, glsl_type::vec3_type, glsl_type::vec3_type),
+                _mid3(shader_trinary_minmax, glsl_type::vec4_type, glsl_type::vec4_type, glsl_type::vec4_type),
+
+                _mid3(shader_trinary_minmax, glsl_type::int_type, glsl_type::int_type, glsl_type::int_type),
+                _mid3(shader_trinary_minmax, glsl_type::ivec2_type, glsl_type::ivec2_type, glsl_type::ivec2_type),
+                _mid3(shader_trinary_minmax, glsl_type::ivec3_type, glsl_type::ivec3_type, glsl_type::ivec3_type),
+                _mid3(shader_trinary_minmax, glsl_type::ivec4_type, glsl_type::ivec4_type, glsl_type::ivec4_type),
+
+                _mid3(shader_trinary_minmax, glsl_type::uint_type, glsl_type::uint_type, glsl_type::uint_type),
+                _mid3(shader_trinary_minmax, glsl_type::uvec2_type, glsl_type::uvec2_type, glsl_type::uvec2_type),
+                _mid3(shader_trinary_minmax, glsl_type::uvec3_type, glsl_type::uvec3_type, glsl_type::uvec3_type),
+                _mid3(shader_trinary_minmax, glsl_type::uvec4_type, glsl_type::uvec4_type, glsl_type::uvec4_type),
+                NULL);
+
 #undef F
 #undef FI
 #undef FIU
@@ -4073,6 +4095,22 @@ builtin_builder::_max3(builtin_available_predicate avail,
    return sig;
 }
 
+ir_function_signature *
+builtin_builder::_mid3(builtin_available_predicate avail,
+                       const glsl_type *x_type, const glsl_type *y_type,
+                       const glsl_type *z_type)
+{
+   ir_variable *x = in_var(x_type, "x");
+   ir_variable *y = in_var(y_type, "y");
+   ir_variable *z = in_var(z_type, "z");
+   MAKE_SIG(x_type, avail, 3, x, y, z);
+
+   ir_expression *mid3 = max(min(x, y), max(min(x, z), min(y, z)));
+   body.emit(ret(mid3));
+
+   return sig;
+}
+
 /** @} */
 
 /******************************************************************************/




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