Mesa (master): glsl: Optimize pow(1.0, X) --> 1.0.
Kenneth Graunke
kwg at kemper.freedesktop.org
Tue Jan 7 20:52:54 UTC 2014
Module: Mesa
Branch: master
Commit: d6c1d66d3a74e25435b5ebcde208e8049b669120
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d6c1d66d3a74e25435b5ebcde208e8049b669120
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sun Jan 5 22:19:42 2014 -0800
glsl: Optimize pow(1.0, X) --> 1.0.
Surprisingly, this helps one vertex shader in 3DMMES.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/glsl/opt_algebraic.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 05a5899..5e885f7 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -416,6 +416,12 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
}
break;
+ case ir_binop_pow:
+ /* 1^x == 1 */
+ if (is_vec_one(op_const[0]))
+ return op_const[0];
+ break;
+
case ir_unop_rcp:
if (op_expr[0] && op_expr[0]->operation == ir_unop_rcp)
return op_expr[0]->operands[0];
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