Mesa (master): mesa: Use gl_shader::Stage instead of gl_shader:: Type where possible.

Paul Berry stereotype441 at kemper.freedesktop.org
Wed Jan 8 15:44:12 UTC 2014


Module: Mesa
Branch: master
Commit: e3b86f07da4ba9a4db6b8aae4072af6f1638b7cc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3b86f07da4ba9a4db6b8aae4072af6f1638b7cc

Author: Paul Berry <stereotype441 at gmail.com>
Date:   Tue Jan  7 10:58:56 2014 -0800

mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.

This reduces confusion since gl_shader::Type is sometimes
GL_SHADER_PROGRAM_MESA but is more frequently
GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}.  It also has the advantage that
when switching on gl_shader::Stage, the compiler will alert if one of
the possible enum types is unhandled.  Finally, many functions in
src/glsl (especially those dealing with linking) already use
gl_shader_stage to represent pipeline stages; using gl_shader::Stage
in those functions avoids the need for a conversion.

Note: in the process I changed _mesa_write_shader_to_file() so that if
it encounters an unexpected shader stage, it will use a file suffix of
"????" rather than "geom".

Reviewed-by: Brian Paul <brianp at vmware.com>

v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects."

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/glsl/glsl_parser_extras.cpp                  |    4 ++--
 src/glsl/link_interface_blocks.cpp               |    2 +-
 src/glsl/link_varyings.cpp                       |   22 +++++++++++-----------
 src/glsl/linker.cpp                              |   16 ++++++++--------
 src/glsl/lower_packed_varyings.cpp               |    2 +-
 src/glsl/opt_dead_builtin_varyings.cpp           |    4 ++--
 src/mesa/drivers/dri/i965/brw_shader.cpp         |    5 +++--
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |    2 +-
 src/mesa/main/shaderapi.c                        |    8 ++++----
 src/mesa/program/ir_to_mesa.cpp                  |   17 ++++++++---------
 src/mesa/program/prog_print.c                    |   15 ++++++++++-----
 11 files changed, 51 insertions(+), 46 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8a9526c..0031e15 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1448,7 +1448,7 @@ static void
 set_shader_inout_layout(struct gl_shader *shader,
 		     struct _mesa_glsl_parse_state *state)
 {
-   if (shader->Type != GL_GEOMETRY_SHADER) {
+   if (shader->Stage != MESA_SHADER_GEOMETRY) {
       /* Should have been prevented by the parser. */
       assert(!state->gs_input_prim_type_specified);
       assert(!state->out_qualifier->flags.i);
@@ -1516,7 +1516,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
 
    if (!state->error && !shader->ir->is_empty()) {
       struct gl_shader_compiler_options *options =
-         &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+         &ctx->ShaderCompilerOptions[shader->Stage];
 
       /* Do some optimization at compile time to reduce shader IR size
        * and reduce later work if the same shader is linked multiple times
diff --git a/src/glsl/link_interface_blocks.cpp b/src/glsl/link_interface_blocks.cpp
index 4769636..52552cc 100644
--- a/src/glsl/link_interface_blocks.cpp
+++ b/src/glsl/link_interface_blocks.cpp
@@ -313,7 +313,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
                                  const gl_shader *consumer)
 {
    interface_block_definitions definitions;
-   const bool extra_array_level = consumer->Type == GL_GEOMETRY_SHADER;
+   const bool extra_array_level = consumer->Stage == MESA_SHADER_GEOMETRY;
 
    /* Add input interfaces from the consumer to the symbol table. */
    foreach_list(node, consumer->ir) {
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index ab40d45..da97e9f 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1072,7 +1072,7 @@ assign_varying_locations(struct gl_context *ctx,
    const unsigned producer_base = VARYING_SLOT_VAR0;
    const unsigned consumer_base = VARYING_SLOT_VAR0;
    varying_matches matches(ctx->Const.DisableVaryingPacking,
-                           consumer && consumer->Type == GL_FRAGMENT_SHADER);
+                           consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
    hash_table *tfeedback_candidates
       = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
    hash_table *consumer_inputs
@@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx,
 
                linker_error(prog, "%s shader varying %s not written "
                             "by %s shader\n.",
-                            _mesa_progshader_enum_to_string(consumer->Type),
+                            _mesa_shader_stage_to_string(consumer->Stage),
 			    var->name,
-                            _mesa_progshader_enum_to_string(producer->Type));
+                            _mesa_shader_stage_to_string(producer->Stage));
             }
 
             /* An 'in' variable is only really a shader input if its
@@ -1250,14 +1250,14 @@ check_against_output_limit(struct gl_context *ctx,
    }
 
    unsigned max_output_components;
-   switch (producer->Type) {
-   case GL_VERTEX_SHADER:
+   switch (producer->Stage) {
+   case MESA_SHADER_VERTEX:
       max_output_components = ctx->Const.VertexProgram.MaxOutputComponents;
       break;
-   case GL_GEOMETRY_SHADER:
+   case MESA_SHADER_GEOMETRY:
       max_output_components = ctx->Const.GeometryProgram.MaxOutputComponents;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
    default:
       assert(!"Should not get here.");
       return false;
@@ -1299,14 +1299,14 @@ check_against_input_limit(struct gl_context *ctx,
    }
 
    unsigned max_input_components;
-   switch (consumer->Type) {
-   case GL_GEOMETRY_SHADER:
+   switch (consumer->Stage) {
+   case MESA_SHADER_GEOMETRY:
       max_input_components = ctx->Const.GeometryProgram.MaxInputComponents;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
       max_input_components = ctx->Const.FragmentProgram.MaxInputComponents;
       break;
-   case GL_VERTEX_SHADER:
+   case MESA_SHADER_VERTEX:
    default:
       assert(!"Should not get here.");
       return false;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 428a044..91a7220 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -438,7 +438,7 @@ analyze_clip_usage(struct gl_shader_program *prog,
       if (clip_vertex.variable_found() && clip_distance.variable_found()) {
          linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
                       "and `gl_ClipDistance'\n",
-                      _mesa_progshader_enum_to_string(shader->Type));
+                      _mesa_shader_stage_to_string(shader->Stage));
          return;
       }
       *UsesClipDistance = clip_distance.variable_found();
@@ -1209,7 +1209,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
    /* No in/out qualifiers defined for anything but GLSL 1.50+
     * geometry shaders so far.
     */
-   if (linked_shader->Type != GL_GEOMETRY_SHADER || prog->Version < 150)
+   if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
       return;
 
    /* From the GLSL 1.50 spec, page 46:
@@ -1376,7 +1376,7 @@ link_intrastage_shaders(void *mem_ctx,
 
    if (main == NULL) {
       linker_error(prog, "%s shader lacks `main'\n",
-		   _mesa_progshader_enum_to_string(shader_list[0]->Type));
+		   _mesa_shader_stage_to_string(shader_list[0]->Stage));
       return NULL;
    }
 
@@ -1450,7 +1450,7 @@ link_intrastage_shaders(void *mem_ctx,
    validate_ir_tree(linked->ir);
 
    /* Set the size of geometry shader input arrays */
-   if (linked->Type == GL_GEOMETRY_SHADER) {
+   if (linked->Stage == MESA_SHADER_GEOMETRY) {
       unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
       geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
       foreach_iter(exec_list_iterator, iter, *linked->ir) {
@@ -2049,16 +2049,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 	 goto done;
       }
 
-      switch (prog->Shaders[i]->Type) {
-      case GL_VERTEX_SHADER:
+      switch (prog->Shaders[i]->Stage) {
+      case MESA_SHADER_VERTEX:
 	 vert_shader_list[num_vert_shaders] = prog->Shaders[i];
 	 num_vert_shaders++;
 	 break;
-      case GL_FRAGMENT_SHADER:
+      case MESA_SHADER_FRAGMENT:
 	 frag_shader_list[num_frag_shaders] = prog->Shaders[i];
 	 num_frag_shaders++;
 	 break;
-      case GL_GEOMETRY_SHADER:
+      case MESA_SHADER_GEOMETRY:
 	 geom_shader_list[num_geom_shaders] = prog->Shaders[i];
 	 num_geom_shaders++;
 	 break;
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 9edef5d..c23d180 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -669,7 +669,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
                                          gs_input_vertices, &new_instructions);
    visitor.run(instructions);
    if (mode == ir_var_shader_out) {
-      if (shader->Type == GL_GEOMETRY_SHADER) {
+      if (shader->Stage == MESA_SHADER_GEOMETRY) {
          /* For geometry shaders, outputs need to be lowered before each call
           * to EmitVertex()
           */
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index a939a2b..c2a306e 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -512,7 +512,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
                          tfeedback_decl *tfeedback_decls)
 {
    /* Lower the gl_FragData array to separate variables. */
-   if (consumer && consumer->Type == GL_FRAGMENT_SHADER) {
+   if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT) {
       lower_fragdata_array(consumer->ir);
    }
 
@@ -574,7 +574,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
     * This doesn't prevent elimination of the gl_TexCoord elements which
     * are not read by the fragment shader. We want to eliminate those anyway.
     */
-   if (consumer->Type == GL_FRAGMENT_SHADER) {
+   if (consumer->Stage == MESA_SHADER_FRAGMENT) {
       producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
    }
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index c0d6aa2..33197eb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -262,7 +262,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       if (ctx->Shader.Flags & GLSL_DUMP) {
          printf("\n");
          printf("GLSL IR for linked %s program %d:\n",
-                _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name);
+                _mesa_shader_stage_to_string(shader->base.Stage),
+                shProg->Name);
          _mesa_print_ir(shader->base.ir, NULL);
          printf("\n");
       }
@@ -275,7 +276,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
             continue;
 
          printf("GLSL %s shader %d source for linked program %d:\n",
-                _mesa_progshader_enum_to_string(sh->Type),
+                _mesa_shader_stage_to_string(sh->Stage),
                 i,
                 shProg->Name);
          printf("%s", sh->Source);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 5236eda..acb1a40 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -842,7 +842,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
       brw_create_constant_surface(brw, bo, binding->Offset,
                                   bo->size - binding->Offset,
                                   &surf_offsets[i],
-                                  shader->Type == GL_FRAGMENT_SHADER);
+                                  shader->Stage == MESA_SHADER_FRAGMENT);
    }
 
    if (shader->NumUniformBlocks)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index fc76f23..16a9a38 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -778,7 +778,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh)
       return;
 
-   options = &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(sh->Type)];
+   options = &ctx->ShaderCompilerOptions[sh->Stage];
 
    /* set default pragma state for shader */
    sh->Pragmas = options->DefaultPragmas;
@@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    } else {
       if (ctx->Shader.Flags & GLSL_DUMP) {
          printf("GLSL source for %s shader %d:\n",
-                _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+                _mesa_shader_stage_to_string(sh->Stage), sh->Name);
          printf("%s\n", sh->Source);
       }
 
@@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
    if (!sh->CompileStatus) {
       if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
          fprintf(stderr, "GLSL source for %s shader %d:\n",
-                 _mesa_progshader_enum_to_string(sh->Type), sh->Name);
+                 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
          fprintf(stderr, "%s\n", sh->Source);
          fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
          fflush(stderr);
@@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg)
    printf("Mesa: glUseProgram(%u)\n", shProg->Name);
    for (i = 0; i < shProg->NumShaders; i++) {
       printf("  %s shader %u, checksum %u\n",
-             _mesa_progshader_enum_to_string(shProg->Shaders[i]->Type),
+             _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
 	     shProg->Shaders[i]->Name,
 	     shProg->Shaders[i]->SourceChecksum);
    }
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ae4a6e2..88e94fa 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2493,8 +2493,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
 					    struct gl_program_parameter_list
 					    *params)
 {
-   add_uniform_to_shader add(shader_program, params,
-                             _mesa_shader_enum_to_shader_stage(sh->Type));
+   add_uniform_to_shader add(shader_program, params, sh->Stage);
 
    foreach_list(node, sh->ir) {
       ir_variable *var = ((ir_instruction *) node)->as_variable();
@@ -2801,18 +2800,18 @@ get_mesa_program(struct gl_context *ctx,
    int i;
    struct gl_program *prog;
    GLenum target;
-   const char *target_string = _mesa_progshader_enum_to_string(shader->Type);
+   const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
    struct gl_shader_compiler_options *options =
-         &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+         &ctx->ShaderCompilerOptions[shader->Stage];
 
-   switch (shader->Type) {
-   case GL_VERTEX_SHADER:
+   switch (shader->Stage) {
+   case MESA_SHADER_VERTEX:
       target = GL_VERTEX_PROGRAM_ARB;
       break;
-   case GL_FRAGMENT_SHADER:
+   case MESA_SHADER_FRAGMENT:
       target = GL_FRAGMENT_PROGRAM_ARB;
       break;
-   case GL_GEOMETRY_SHADER:
+   case MESA_SHADER_GEOMETRY:
       target = GL_GEOMETRY_PROGRAM_NV;
       break;
    default:
@@ -3007,7 +3006,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       bool progress;
       exec_list *ir = prog->_LinkedShaders[i]->ir;
       const struct gl_shader_compiler_options *options =
-            &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+            &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
 
       do {
 	 progress = false;
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index fa120cc..9391e99 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1005,16 +1005,21 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
 void
 _mesa_write_shader_to_file(const struct gl_shader *shader)
 {
-   const char *type;
+   const char *type = "????";
    char filename[100];
    FILE *f;
 
-   if (shader->Type == GL_FRAGMENT_SHADER)
+   switch (shader->Stage) {
+   case MESA_SHADER_FRAGMENT:
       type = "frag";
-   else if (shader->Type == GL_VERTEX_SHADER)
+      break;
+   case MESA_SHADER_VERTEX:
       type = "vert";
-   else
+      break;
+   case MESA_SHADER_GEOMETRY:
       type = "geom";
+      break;
+   }
 
    _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
    f = fopen(filename, "w");
@@ -1061,7 +1066,7 @@ _mesa_append_uniforms_to_file(const struct gl_shader *shader)
    char filename[100];
    FILE *f;
 
-   if (shader->Type == GL_FRAGMENT_SHADER)
+   if (shader->Stage == MESA_SHADER_FRAGMENT)
       type = "frag";
    else
       type = "vert";




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