Mesa (master): dri: set yInverted default to GL_TRUE

Tapani Pälli tpalli at kemper.freedesktop.org
Mon Jan 13 06:12:14 UTC 2014


Module: Mesa
Branch: master
Commit: 99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Wed Jan  8 15:17:59 2014 +0200

dri: set yInverted default to GL_TRUE

yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>

---

 src/mesa/drivers/dri/common/utils.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 9c94832..3e35fe2 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -308,6 +308,7 @@ driCreateConfigs(gl_format format,
 			__DRI_ATTRIB_TEXTURE_2D_BIT |
 			__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
 
+		    modes->yInverted = GL_TRUE;
 		    modes->sRGBCapable = is_srgb;
 		}
 	    }




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