Mesa (master): dri: set yInverted default to GL_TRUE
Tapani Pälli
tpalli at kemper.freedesktop.org
Mon Jan 13 06:12:14 UTC 2014
Module: Mesa
Branch: master
Commit: 99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Wed Jan 8 15:17:59 2014 +0200
dri: set yInverted default to GL_TRUE
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that
window system rendering is y-inverted compared to OpenGL texture
representation. This extension is only known to be used with X11
window system where sane default is GL_TRUE.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/common/utils.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 9c94832..3e35fe2 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -308,6 +308,7 @@ driCreateConfigs(gl_format format,
__DRI_ATTRIB_TEXTURE_2D_BIT |
__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+ modes->yInverted = GL_TRUE;
modes->sRGBCapable = is_srgb;
}
}
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