Mesa (master): mesa: Add ARB_shader_image_load_store to the extension table.

Francisco Jerez currojerez at kemper.freedesktop.org
Wed Jan 15 15:43:32 UTC 2014


Module: Mesa
Branch: master
Commit: eb0de7c4321cf3424b5e50e130151100c8ec20b3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=eb0de7c4321cf3424b5e50e130151100c8ec20b3

Author: Francisco Jerez <currojerez at riseup.net>
Date:   Fri Nov 22 19:47:22 2013 -0800

mesa: Add ARB_shader_image_load_store to the extension table.

Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>

---

 src/mesa/main/extensions.c |    1 +
 src/mesa/main/mtypes.h     |    1 +
 2 files changed, 2 insertions(+)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 89d4793..2e0ccc3 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -126,6 +126,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
+   { "GL_ARB_shader_image_load_store",             o(ARB_shader_image_load_store),             GL,             2011 },
    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5ca46a9..33df682 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3398,6 +3398,7 @@ struct gl_extensions
    GLboolean ARB_seamless_cube_map;
    GLboolean ARB_shader_atomic_counters;
    GLboolean ARB_shader_bit_encoding;
+   GLboolean ARB_shader_image_load_store;
    GLboolean ARB_shader_stencil_export;
    GLboolean ARB_shader_texture_lod;
    GLboolean ARB_shading_language_packing;




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