Mesa (master): nv50: access only the available amount of constbuf

Emil Velikov evelikov at kemper.freedesktop.org
Sat Jan 18 19:16:36 UTC 2014


Module: Mesa
Branch: master
Commit: 12e744abbb9fd8cb07a12954aaa7127521d5af0a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=12e744abbb9fd8cb07a12954aaa7127521d5af0a

Author: Emil Velikov <emil.l.velikov at gmail.com>
Date:   Thu Jan 16 15:37:53 2014 +0000

nv50: access only the available amount of constbuf

The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS
per shader stage. Currently the nv50 driver handles only 3 shader
stages, thus we wreck chaos when accessing array-out-of-bounds.

Cc: 9.1 9.2 10.0 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

---

 src/gallium/drivers/nouveau/nv50/nv50_context.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c
index eb345dc..bd00b50 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c
@@ -179,7 +179,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
    }
 
    if (res->bind & PIPE_BIND_CONSTANT_BUFFER) {
-      for (s = 0; s < 5; ++s) {
+      for (s = 0; s < 3; ++s) {
       for (i = 0; i < nv50->num_vtxbufs; ++i) {
          if (!nv50->constbuf[s][i].user &&
              nv50->constbuf[s][i].u.buf == res) {




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