Mesa (master): llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
Dave Airlie
airlied at kemper.freedesktop.org
Wed Jan 22 04:08:33 UTC 2014
Module: Mesa
Branch: master
Commit: 2212a97fe36f0d20c4c8dc1db1a3c7da08126f95
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2212a97fe36f0d20c4c8dc1db1a3c7da08126f95
Author: Dave Airlie <airlied at redhat.com>
Date: Tue Jan 21 14:54:05 2014 +1000
llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
for consistency with vs and fs dumpers.
Reviewed-by: Brian Paul <brianp at vmware.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/llvmpipe/lp_state_gs.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c
index 8f4f389..74cf992 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_gs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c
@@ -28,6 +28,7 @@
#include "lp_context.h"
#include "lp_state.h"
#include "lp_texture.h"
+#include "lp_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
@@ -50,8 +51,10 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
goto fail;
/* debug */
- if (0)
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state);
tgsi_dump(templ->tokens, 0);
+ }
/* copy stream output info */
state->shader = *templ;
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