Mesa (master): meta: Move loop variable declaration outside loop.

Vinson Lee vlee at kemper.freedesktop.org
Wed Jan 22 07:00:20 UTC 2014


Module: Mesa
Branch: master
Commit: 6caf34b97e5d22f5910695e30941bea3d0bf2e46
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6caf34b97e5d22f5910695e30941bea3d0bf2e46

Author: Vinson Lee <vlee at freedesktop.org>
Date:   Tue Jan 21 22:46:39 2014 -0800

meta: Move loop variable declaration outside loop.

Fixes MSVC build error introduced with commit
69b258cb4636315b4c1aaaceeedd1eed8af98ba8.

meta.c(618) : error C2143: syntax error : missing ';' before 'type'
meta.c(618) : error C2143: syntax error : missing ')' before 'type'
meta.c(618) : error C2065: 'i' : undeclared identifier
meta.c(618) : warning C4552: '<' : operator has no effect; expected operator with side-effect
meta.c(618) : error C2059: syntax error : ')'
meta.c(618) : error C2143: syntax error : missing ';' before '{'
meta.c(619) : error C2065: 'i' : undeclared identifier
meta.c(620) : error C2065: 'i' : undeclared identifier

Signed-off-by: Vinson Lee <vlee at freedesktop.org>

---

 src/mesa/drivers/common/meta.c |    4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 44fafac..2443a77 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -596,6 +596,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
    }
 
    if (state & MESA_META_SHADER) {
+      int i;
+
       if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_vertex_program) {
          save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
          _mesa_reference_vertprog(ctx, &save->VertexProgram,
@@ -615,7 +617,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
          _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
       }
 
-      for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+      for (i = 0; i < MESA_SHADER_STAGES; i++) {
          _mesa_reference_shader_program(ctx, &save->Shader[i],
                                      ctx->Shader.CurrentProgram[i]);
       }




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