Mesa (master): i965: Ignore 'centroid' interpolation qualifier in case of persample shading
Anuj Phogat
aphogat at kemper.freedesktop.org
Tue Jan 28 21:35:19 UTC 2014
Module: Mesa
Branch: master
Commit: dc2f94bc786768329973403248820a2e5249f102
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dc2f94bc786768329973403248820a2e5249f102
Author: Anuj Phogat <anuj.phogat at gmail.com>
Date: Wed Jan 22 15:41:58 2014 -0800
i965: Ignore 'centroid' interpolation qualifier in case of persample shading
I missed this change in commit f5cfb4a. It fixes the incorrect
rendering caused in Dolphin Emulator.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Tested-by: Markus Wick <wickmarkus at web.de>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index b7afcf2..a0758d2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -62,7 +62,8 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
enum glsl_interp_qualifier interp_qualifier =
fprog->InterpQualifier[attr];
- bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
+ bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) &&
+ !persample_shading;
bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) ||
persample_shading;
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
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