Demos (master): glxinfo: Add missing vertex and fragment shader limits

Ian Romanick idr at kemper.freedesktop.org
Wed Jan 29 16:33:43 UTC 2014


Module: Demos
Branch: master
Commit: c0c1d1e2555d002a0fb2a5f2f8f8fc4f00e6015c
URL:    http://cgit.freedesktop.org/mesa/demos/commit/?id=c0c1d1e2555d002a0fb2a5f2f8f8fc4f00e6015c

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Sun Jan 26 21:48:12 2014 -0700

glxinfo: Add missing vertex and fragment shader limits

These were added in OpenGL 3.2.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/xdemos/glxinfo.c |    2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/xdemos/glxinfo.c b/src/xdemos/glxinfo.c
index 0a3f882..a116e4a 100644
--- a/src/xdemos/glxinfo.c
+++ b/src/xdemos/glxinfo.c
@@ -545,12 +545,14 @@ print_shader_limits(GLenum target)
       { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" },
       { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" },
       { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
+      { GL_MAX_VERTEX_OUTPUT_COMPONENTS  , "GL_MAX_VERTEX_OUTPUT_COMPONENTS  " },
       { (GLenum) 0, NULL }
    };
    static const struct token_name fragment_limits[] = {
       { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" },
       { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" },
       { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" },
+      { GL_MAX_FRAGMENT_INPUT_COMPONENTS , "GL_MAX_FRAGMENT_INPUT_COMPONENTS " },
       { (GLenum) 0, NULL }
    };
    static const struct token_name geometry_limits[] = {




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