Mesa (master): glcpp: Rename the variable used to enable debugging.

Carl Worth cworth at kemper.freedesktop.org
Fri Jan 31 18:04:41 UTC 2014


Module: Mesa
Branch: master
Commit: 9d4a6bd6bb4daf04a2ff2e0d2c01691c4e5d84be
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9d4a6bd6bb4daf04a2ff2e0d2c01691c4e5d84be

Author: Carl Worth <cworth at cworth.org>
Date:   Wed Jan 29 13:25:08 2014 -0800

glcpp: Rename the variable used to enable debugging.

The -p option we now use when calling bison means that this variable will be
named glcpp_parser_debug not yydebug. This was not caught when the -p option
was added because this variable isn't used in the code as committed. (I prefer
the declaration to remain since it allows a developer to easily find this
variable name to enable debugging.)

---

 src/glsl/glcpp/glcpp.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index 6994d7b..07b1500 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -30,7 +30,7 @@
 #include "main/mtypes.h"
 #include "main/shaderobj.h"
 
-extern int yydebug;
+extern int glcpp_parser_debug;
 
 void
 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,




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