Mesa (master): glsl/glcpp: Fix preprocessor error condition for macro redefinition

Carl Worth cworth at kemper.freedesktop.org
Wed Jul 9 19:05:35 UTC 2014


Module: Mesa
Branch: master
Commit: a6e9cd14cad555520ad98213adf541a7687a7498
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6e9cd14cad555520ad98213adf541a7687a7498

Author: Anuj Phogat <anuj.phogat at gmail.com>
Date:   Fri Jun  6 16:56:59 2014 -0700

glsl/glcpp: Fix preprocessor error condition for macro redefinition

This patch specifically fixes redefinition condition for white space
changes. #define and #undef functionality in GLSL follows the standard
for C++ preprocessors for macro definitions.

>From https://gcc.gnu.org/onlinedocs/cpp/Undefining-and-Redefining-Macros.html:

These definitions are effectively the same:

     #define FOUR (2 + 2)
     #define FOUR         (2    +    2)
     #define FOUR (2 /* two */ + 2)

but these are not:

     #define FOUR (2 + 2)
     #define FOUR ( 2+2 )
     #define FOUR (2 * 2)
     #define FOUR(score,and,seven,years,ago) (2 + 2)

Fixes Khronos GLES3 CTS tests;
invalid_object_whitespace_vertex
invalid_object_whitespace_fragment

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Carl Worth <cworth at cworth.org>

---

 src/glsl/glcpp/glcpp-parse.y |   18 ++++++++++--------
 1 file changed, 10 insertions(+), 8 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 9d8b5bb..3fc8c86 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -939,14 +939,16 @@ _token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
 
 		if (node_a == NULL || node_b == NULL)
 			return 0;
-
-		if (node_a->token->type == SPACE) {
-			node_a = node_a->next;
-			continue;
-		}
-
-		if (node_b->token->type == SPACE) {
-			node_b = node_b->next;
+		/* Make sure whitespace appears in the same places in both.
+		 * It need not be exactly the same amount of whitespace,
+		 * though.
+		 */
+		if (node_a->token->type == SPACE
+		    && node_b->token->type == SPACE) {
+			while (node_a->token->type == SPACE)
+				node_a = node_a->next;
+			while (node_b->token->type == SPACE)
+				node_b = node_b->next;
 			continue;
 		}
 




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