Mesa (master): mesa: add enable bit for ARB_explicit_uniform_location

Tapani Pälli tpalli at kemper.freedesktop.org
Mon Jun 16 04:20:17 UTC 2014


Module: Mesa
Branch: master
Commit: d1a64aad16c27ca40b3568b38156f6cced98f2fb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d1a64aad16c27ca40b3568b38156f6cced98f2fb

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Tue Mar  4 15:23:31 2014 +0200

mesa: add enable bit for ARB_explicit_uniform_location

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/extensions.c |    1 +
 src/mesa/main/mtypes.h     |    1 +
 2 files changed, 2 insertions(+)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 6b51425..e63c0c4 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -100,6 +100,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_draw_indirect",                       o(ARB_draw_indirect),                       GLC,            2010 },
    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
+   { "GL_ARB_explicit_uniform_location",           o(ARB_explicit_uniform_location),           GL,             2012 },
    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
    { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GLL,            2002 },
    { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GLL,            2003 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e366d00..6d51f19 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3520,6 +3520,7 @@ struct gl_extensions
    GLboolean ARB_fragment_shader;
    GLboolean ARB_framebuffer_object;
    GLboolean ARB_explicit_attrib_location;
+   GLboolean ARB_explicit_uniform_location;
    GLboolean ARB_geometry_shader4;
    GLboolean ARB_gpu_shader5;
    GLboolean ARB_half_float_vertex;




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