Mesa (master): mesa: Init Geom.UsesEndPrimitive in shader programs.

Iago Toral Quiroga itoral at kemper.freedesktop.org
Fri Jun 20 07:51:52 UTC 2014


Module: Mesa
Branch: master
Commit: ec712bf4691ef7b8063eb5a55a1852b2eee283f0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ec712bf4691ef7b8063eb5a55a1852b2eee283f0

Author: Iago Toral Quiroga <itoral at igalia.com>
Date:   Mon Jun 16 16:57:59 2014 +0200

mesa: Init Geom.UsesEndPrimitive in shader programs.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/shaderobj.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index b0f0bfa..5712c18 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+   prog->Geom.UsesEndPrimitive = GL_FALSE;
 
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 




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