Mesa (master): mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean
Iago Toral Quiroga
itoral at kemper.freedesktop.org
Mon Jun 23 05:56:21 UTC 2014
Module: Mesa
Branch: master
Commit: c822db6a05d6f9919e6f0acf6cf6242c173ce21a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c822db6a05d6f9919e6f0acf6cf6242c173ce21a
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Fri Jun 20 10:01:40 2014 +0200
mesa: Make Geom.UsesEndPrimitive a bool instead of a GLboolean
---
src/mesa/main/mtypes.h | 4 ++--
src/mesa/main/shaderobj.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fff0aab..4762d96 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2176,7 +2176,7 @@ struct gl_geometry_program
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
- GLboolean UsesEndPrimitive;
+ bool UsesEndPrimitive;
};
@@ -2679,7 +2679,7 @@ struct gl_shader_program
GLboolean UsesClipDistance;
GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or
0 if not present. */
- GLboolean UsesEndPrimitive;
+ bool UsesEndPrimitive;
} Geom;
/** Vertex shader state */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5712c18..c6e852c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -248,7 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
- prog->Geom.UsesEndPrimitive = GL_FALSE;
+ prog->Geom.UsesEndPrimitive = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
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