Mesa (master): docs: Update the status of a few things in GL3.txt

Chris Forbes chrisf at kemper.freedesktop.org
Fri Jun 27 10:14:18 UTC 2014


Module: Mesa
Branch: master
Commit: ed663124263993ce19ff56e7e91b70e2b319d612
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ed663124263993ce19ff56e7e91b70e2b319d612

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Fri Jun 27 22:13:21 2014 +1200

docs: Update the status of a few things in GL3.txt

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>

---

 docs/GL3.txt |   16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 47165fe..1fecc62 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -101,21 +101,21 @@ GL 4.0:
   GL_ARB_draw_indirect                                 DONE (i965)
   GL_ARB_gpu_shader5                                   started
   - 'precise' qualifier                                DONE
-  - Dynamically uniform sampler array indices          not started
-  - Dynamically uniform UBO array indices              not started
+  - Dynamically uniform sampler array indices          started (Chris)
+  - Dynamically uniform UBO array indices              started (Chris)
   - Implicit signed -> unsigned conversions            DONE
   - Fused multiply-add                                 DONE
   - Packing/bitfield/conversion functions              DONE
   - Enhanced textureGather                             DONE
   - Geometry shader instancing                         DONE
-  - Geometry shader multiple streams                   not started
+  - Geometry shader multiple streams                   started (Iago)
   - Enhanced per-sample shading                        DONE
-  - Interpolation functions                            started
+  - Interpolation functions                            started (Chris)
   - New overload resolution rules                      DONE
-  GL_ARB_gpu_shader_fp64                               not started
+  GL_ARB_gpu_shader_fp64                               started (Dave)
   GL_ARB_sample_shading                                DONE (i965, nv50, nvc0, radeonsi)
   GL_ARB_shader_subroutine                             not started
-  GL_ARB_tessellation_shader                           not started
+  GL_ARB_tessellation_shader                           started (Fabian)
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, softpipe)
   GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
   GL_ARB_texture_gather                                DONE (i965, nv50, nvc0, radeonsi)
@@ -130,7 +130,7 @@ GL 4.1:
   GL_ARB_ES2_compatibility                             DONE (i965, nv50, nvc0, r300, r600, radeonsi)
   GL_ARB_get_program_binary                            DONE (0 binary formats)
   GL_ARB_separate_shader_objects                       DONE (all drivers)
-  GL_ARB_shader_precision                              not started
+  GL_ARB_shader_precision                              started (Micah)
   GL_ARB_vertex_attrib_64bit                           not started
   GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600)
 
@@ -154,7 +154,7 @@ GL 4.2:
 GL 4.3:
 
   GLSL 4.3                                             not started
-  GL_ARB_arrays_of_arrays                              started
+  GL_ARB_arrays_of_arrays                              started (Timothy)
   GL_ARB_ES3_compatibility                             DONE (i965)
   GL_ARB_clear_buffer_object                           DONE (all drivers)
   GL_ARB_compute_shader                                started (Paul Berry)




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