Mesa (master): r600g: document why texture offset emulation is needed
Marek Olšák
mareko at kemper.freedesktop.org
Sun Mar 9 23:20:37 UTC 2014
Module: Mesa
Branch: master
Commit: 9c2a3934c5e039d996c721478eeb1fa3f956904e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9c2a3934c5e039d996c721478eeb1fa3f956904e
Author: Marek Olšák <marek.olsak at amd.com>
Date: Mon Mar 10 00:19:21 2014 +0100
r600g: document why texture offset emulation is needed
---
src/gallium/drivers/r600/r600_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 0016d29..ddf79ee 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -4800,8 +4800,9 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
if (inst->Texture.NumOffsets) {
assert(inst->Texture.NumOffsets == 1);
+ /* The texture offset feature doesn't work with the TXF instruction
+ * and must be emulated by adding the offset to the texture coordinates. */
if (txf_add_offsets) {
- /* Add the offsets for texelFetch manually. */
const struct tgsi_texture_offset *off = inst->TexOffsets;
switch (inst->Texture.Texture) {
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