Mesa (master): mesa: fix texture border handling for cube arrays
Marek Olšák
mareko at kemper.freedesktop.org
Thu Mar 20 23:53:06 UTC 2014
Module: Mesa
Branch: master
Commit: 55cf320ed87f902d817dfea363e6612be0c3b675
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=55cf320ed87f902d817dfea363e6612be0c3b675
Author: Marek Olšák <marek.olsak at amd.com>
Date: Tue Mar 11 15:02:39 2014 +0100
mesa: fix texture border handling for cube arrays
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/main/teximage.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index a57a535..57a766f 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1657,7 +1657,10 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
/* check zoffset and depth */
if (dims > 2) {
- GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
+ GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
+ target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
+ 0 : destImage->Border;
+
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
return GL_TRUE;
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