Mesa (master): glapi: Remove some duplicate ignore="true" lines
Ian Romanick
idr at kemper.freedesktop.org
Mon Mar 31 22:09:58 UTC 2014
Module: Mesa
Branch: master
Commit: 5ccc4e7a8dee55583744ddad59f401b9fb84ada5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5ccc4e7a8dee55583744ddad59f401b9fb84ada5
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Mar 26 15:31:11 2014 -0700
glapi: Remove some duplicate ignore="true" lines
It looks like these were added accidentally by Paul in commit 1a1db174.
>From the commit message and the look of the patch, I think this was just
some sed-job left overs.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mapi/glapi/gen/gl_API.xml | 32 --------------------------------
1 file changed, 32 deletions(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 9129d57..9200cd6 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5403,13 +5403,11 @@
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CompileShader" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CreateProgram" offset="assign" es2="2.0">
@@ -5461,7 +5459,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetActiveUniform" es2="2.0" offset="assign">
@@ -5473,7 +5470,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetAttachedShaders" offset="assign" es2="2.0">
@@ -5489,7 +5485,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetProgramiv" offset="assign" es2="2.0">
@@ -5528,7 +5523,6 @@
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformLocation"
@@ -5537,7 +5531,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformfv" es2="2.0" offset="assign">
@@ -5545,7 +5538,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformiv" es2="2.0" offset="assign">
@@ -5553,7 +5545,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetVertexAttribdv" offset="assign">
@@ -5604,7 +5595,6 @@
<function name="LinkProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ShaderSource" es2="2.0" offset="assign">
@@ -5613,27 +5603,23 @@
<param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UseProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5641,7 +5627,6 @@
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5650,21 +5635,18 @@
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5672,7 +5654,6 @@
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5681,7 +5662,6 @@
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1fv" es2="2.0" offset="assign">
@@ -5689,28 +5669,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
@@ -5718,28 +5694,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
@@ -5748,7 +5720,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5756,7 +5727,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5764,13 +5734,11 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ValidateProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="VertexAttrib1d" offset="assign">
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