Mesa (master): glsl/list: Move declaration before code.
Vinson Lee
vlee at kemper.freedesktop.org
Fri Nov 7 23:39:27 UTC 2014
Module: Mesa
Branch: master
Commit: f9fc3949e182cb2da8ce6d8d71f441986795664f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f9fc3949e182cb2da8ce6d8d71f441986795664f
Author: Vinson Lee <vlee at freedesktop.org>
Date: Fri Nov 7 15:33:41 2014 -0800
glsl/list: Move declaration before code.
Fixes MSVC build error.
shaderapi.c
src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'
src\glsl\list.h(535) : error C2143: syntax error : missing ')' before 'type'
src\glsl\list.h(536) : error C2065: 'node' : undeclared identifier
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86025
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/glsl/list.h | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/list.h b/src/glsl/list.h
old mode 100644
new mode 100755
index e4b063c..995c666
--- a/src/glsl/list.h
+++ b/src/glsl/list.h
@@ -524,6 +524,8 @@ exec_node_insert_list_before(struct exec_node *n, struct exec_list *before)
static inline void
exec_list_validate(const struct exec_list *list)
{
+ const struct exec_node *node;
+
assert(list->head->prev == (const struct exec_node *) &list->head);
assert(list->tail == NULL);
assert(list->tail_pred->next == (const struct exec_node *) &list->tail);
@@ -532,7 +534,7 @@ exec_list_validate(const struct exec_list *list)
* either require C++ or assume the exec_node is embedded in a structure
* which is not the case for this function.
*/
- for (const struct exec_node *node = exec_list_get_head_const(list);
+ for (node = exec_list_get_head_const(list);
!exec_node_is_tail_sentinel(node);
node = exec_node_get_next_const(node)) {
assert(node->next->prev == node);
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