Mesa (master): gallium/tests: add missing arg to util_make_vertex_passthrough_shader()

Brian Paul brianp at kemper.freedesktop.org
Mon Nov 17 17:20:31 UTC 2014


Module: Mesa
Branch: master
Commit: 920f8751322f65c63c78974628e3ed223ab4e064
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=920f8751322f65c63c78974628e3ed223ab4e064

Author: Brian Paul <brianp at vmware.com>
Date:   Mon Nov 17 10:10:15 2014 -0700

gallium/tests: add missing arg to util_make_vertex_passthrough_shader()

Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.

Reviewed-by: Jakob Bornecrantz <jakob at vmware.com>

---

 src/gallium/tests/trivial/quad-tex.c |    2 +-
 src/gallium/tests/trivial/tri.c      |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c
index c09e09a..0d38012 100644
--- a/src/gallium/tests/trivial/quad-tex.c
+++ b/src/gallium/tests/trivial/quad-tex.c
@@ -266,7 +266,7 @@ static void init_prog(struct program *p)
 		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
 		                                TGSI_SEMANTIC_GENERIC };
 		const uint semantic_indexes[] = { 0, 0 };
-		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
 	}
 
 	/* fragment shader */
diff --git a/src/gallium/tests/trivial/tri.c b/src/gallium/tests/trivial/tri.c
index dcc5a22..13cc801 100644
--- a/src/gallium/tests/trivial/tri.c
+++ b/src/gallium/tests/trivial/tri.c
@@ -211,7 +211,7 @@ static void init_prog(struct program *p)
 			const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
 							TGSI_SEMANTIC_COLOR };
 			const uint semantic_indexes[] = { 0, 0 };
-			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+			p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
 	}
 
 	/* fragment shader */




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