Mesa (master): radeonsi: make the vertex shader key smaller
Marek Olšák
mareko at kemper.freedesktop.org
Sat Oct 4 13:37:11 UTC 2014
Module: Mesa
Branch: master
Commit: 91f1a79f78f7dfa84f93abe1e3efa68535e191a3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=91f1a79f78f7dfa84f93abe1e3efa68535e191a3
Author: Marek Olšák <marek.olsak at amd.com>
Date: Thu Sep 25 16:47:55 2014 +0200
radeonsi: make the vertex shader key smaller
We only support 16 vertex attribs, not 32.
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index d9a89e3..c0e5cf4 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -31,6 +31,7 @@
#include <llvm-c/Core.h> /* LLVMModuleRef */
#include "tgsi/tgsi_scan.h"
+#include "si_state.h"
#define SI_SGPR_CONST 0
#define SI_SGPR_SAMPLER 2
@@ -140,7 +141,7 @@ union si_shader_key {
unsigned alpha_to_one:1;
} ps;
struct {
- unsigned instance_divisors[PIPE_MAX_ATTRIBS];
+ unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
/* The mask of "get_unique_index" bits, needed for ES,
* it describes how the ES->GS ring buffer is laid out. */
uint64_t gs_used_inputs;
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