Mesa (master): radeonsi: make the vertex shader key smaller

Marek Olšák mareko at kemper.freedesktop.org
Sat Oct 4 13:37:11 UTC 2014


Module: Mesa
Branch: master
Commit: 91f1a79f78f7dfa84f93abe1e3efa68535e191a3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=91f1a79f78f7dfa84f93abe1e3efa68535e191a3

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Thu Sep 25 16:47:55 2014 +0200

radeonsi: make the vertex shader key smaller

We only support 16 vertex attribs, not 32.

Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>

---

 src/gallium/drivers/radeonsi/si_shader.h |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index d9a89e3..c0e5cf4 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -31,6 +31,7 @@
 
 #include <llvm-c/Core.h> /* LLVMModuleRef */
 #include "tgsi/tgsi_scan.h"
+#include "si_state.h"
 
 #define SI_SGPR_CONST		0
 #define SI_SGPR_SAMPLER		2
@@ -140,7 +141,7 @@ union si_shader_key {
 		unsigned	alpha_to_one:1;
 	} ps;
 	struct {
-		unsigned	instance_divisors[PIPE_MAX_ATTRIBS];
+		unsigned	instance_divisors[SI_NUM_VERTEX_BUFFERS];
 		/* The mask of "get_unique_index" bits, needed for ES,
 		 * it describes how the ES->GS ring buffer is laid out. */
 		uint64_t	gs_used_inputs;




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