Mesa (master): mesa: Remove context parameter from dd_function_table:: NewShaderProgram
Ian Romanick
idr at kemper.freedesktop.org
Sat Oct 25 02:55:02 UTC 2014
Module: Mesa
Branch: master
Commit: 99e8a3973f71d161eb4e9f51b038a5799945d2db
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=99e8a3973f71d161eb4e9f51b038a5799945d2db
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Mon Oct 20 15:24:05 2014 -0700
mesa: Remove context parameter from dd_function_table::NewShaderProgram
This fixes some unused parameter warnings introduced by the previous
commit.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/dd.h | 3 +--
src/mesa/main/ff_fragment_shader.cpp | 2 +-
src/mesa/main/shaderapi.c | 2 +-
src/mesa/main/shaderobj.c | 2 +-
4 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index c07e83a..2f40915 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -758,8 +758,7 @@ struct dd_function_table {
struct gl_shader *(*NewShader)(struct gl_context *ctx,
GLuint name, GLenum type);
void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
- GLuint name);
+ struct gl_shader_program *(*NewShaderProgram)(GLuint name);
void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index e31a145..5591d57 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1212,7 +1212,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.top_instructions = p.shader->ir;
p.instructions = p.shader->ir;
p.state = key;
- p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0);
+ p.shader_program = ctx->Driver.NewShaderProgram(0);
/* Tell the linker to ignore the fact that we're building a
* separate shader, in case we're in a GLES2 context that would
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3e6f610..2be9092 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -316,7 +316,7 @@ create_shader_program(struct gl_context *ctx)
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- shProg = ctx->Driver.NewShaderProgram(ctx, name);
+ shProg = ctx->Driver.NewShaderProgram(name);
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index ce9aa09..81bd782 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -261,7 +261,7 @@ init_shader_program(struct gl_shader_program *prog)
* Called via ctx->Driver.NewShaderProgram()
*/
static struct gl_shader_program *
-_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
+_mesa_new_shader_program(GLuint name)
{
struct gl_shader_program *shProg;
shProg = rzalloc(NULL, struct gl_shader_program);
More information about the mesa-commit
mailing list