Mesa (master): freedreno/ir3: don't keep IR around

Rob Clark robclark at kemper.freedesktop.org
Mon Sep 1 22:09:21 UTC 2014


Module: Mesa
Branch: master
Commit: 5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6

Author: Rob Clark <robclark at freedesktop.org>
Date:   Mon Sep  1 12:36:34 2014 -0400

freedreno/ir3: don't keep IR around

Once we've assembled the shader, no need to keep the intermediate
around.

Signed-off-by: Rob Clark <robclark at freedesktop.org>

---

 src/gallium/drivers/freedreno/ir3/ir3_shader.c |    7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index ddf99db..04de532 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -45,7 +45,8 @@
 static void
 delete_variant(struct ir3_shader_variant *v)
 {
-	ir3_destroy(v->ir);
+	if (v->ir)
+		ir3_destroy(v->ir);
 	fd_bo_del(v->bo);
 	free(v);
 }
@@ -69,6 +70,10 @@ assemble_variant(struct ir3_shader_variant *v)
 
 	v->instrlen = v->info.sizedwords / 8;
 	v->constlen = v->info.max_const + 1;
+
+	/* no need to keep the ir around beyond this point: */
+	ir3_destroy(v->ir);
+	v->ir = NULL;
 }
 
 /* for vertex shader, the inputs are loaded into registers before the shader




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