Mesa (master): freedreno/ir3: don't keep IR around
Rob Clark
robclark at kemper.freedesktop.org
Mon Sep 1 22:09:21 UTC 2014
Module: Mesa
Branch: master
Commit: 5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5e5604cc28a9542d3f21f63b1c3e04f7650dc0d6
Author: Rob Clark <robclark at freedesktop.org>
Date: Mon Sep 1 12:36:34 2014 -0400
freedreno/ir3: don't keep IR around
Once we've assembled the shader, no need to keep the intermediate
around.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/gallium/drivers/freedreno/ir3/ir3_shader.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index ddf99db..04de532 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -45,7 +45,8 @@
static void
delete_variant(struct ir3_shader_variant *v)
{
- ir3_destroy(v->ir);
+ if (v->ir)
+ ir3_destroy(v->ir);
fd_bo_del(v->bo);
free(v);
}
@@ -69,6 +70,10 @@ assemble_variant(struct ir3_shader_variant *v)
v->instrlen = v->info.sizedwords / 8;
v->constlen = v->info.max_const + 1;
+
+ /* no need to keep the ir around beyond this point: */
+ ir3_destroy(v->ir);
+ v->ir = NULL;
}
/* for vertex shader, the inputs are loaded into registers before the shader
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