Mesa (10.3): i965: Adjust fast-clear resolve rect for BDW

Emil Velikov evelikov at kemper.freedesktop.org
Mon Sep 8 16:20:47 UTC 2014


Module: Mesa
Branch: 10.3
Commit: 8e551f4220e341521141588e1ede231641276708
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8e551f4220e341521141588e1ede231641276708

Author: Kristian Høgsberg <krh at bitplanet.net>
Date:   Fri Sep  5 10:53:48 2014 -0700

i965: Adjust fast-clear resolve rect for BDW

The scale factors for the resolve rectangle change for BDW and we have
to look at brw->gen now to figure out how big it should be.

Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777
Cc: "10.3" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh at bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
(cherry picked from commit 2d6d3461d307636b61d0f483677aaad11d1fd42a)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83046

---

 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c |   14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index aa3a60d..c94b289 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -642,13 +642,19 @@ get_resolve_rect(struct brw_context *brw,
     *     with respect to render target being resolved.
     *
     * The scaledown factors in the table that follows are related to the
-    * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
-    * X and Y alignment each divided by 2.
+    * alignment size returned by intel_get_non_msrt_mcs_alignment() by a
+    * multiplier.  For IVB and HSW, we divide by two, for BDW we multiply
+    * by 8 and 16.
     */
 
    intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
-   x_scaledown = x_align / 2;
-   y_scaledown = y_align / 2;
+   if (brw->gen >= 8) {
+      x_scaledown = x_align * 8;
+      y_scaledown = y_align * 16;
+   } else {
+      x_scaledown = x_align / 2;
+      y_scaledown = y_align / 2;
+   }
    rect->x0 = rect->y0 = 0;
    rect->x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
    rect->y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;




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