Mesa (master): vc4: Initialize the various qreg arrays when allocating them.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Sep 17 21:31:06 UTC 2014
Module: Mesa
Branch: master
Commit: b0256fb75f40a4e428366fcc69ebee47970fd01d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b0256fb75f40a4e428366fcc69ebee47970fd01d
Author: Eric Anholt <eric at anholt.net>
Date: Wed Sep 17 13:10:51 2014 -0700
vc4: Initialize the various qreg arrays when allocating them.
This is particularly important for outputs, where we try to MOV the whole
vec4 to the VPM, even if only 1-3 components had been set up. It might
also be important for temporaries, if the shader reads components before
writing them.
---
src/gallium/drivers/vc4/vc4_program.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index a662dc2..539fede 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -73,12 +73,16 @@ resize_qreg_array(struct vc4_compile *c,
if (*size >= decl_size)
return;
+ uint32_t old_size = *size;
*size = MAX2(*size * 2, decl_size);
*regs = reralloc(c, *regs, struct qreg, *size);
if (!*regs) {
fprintf(stderr, "Malloc failure\n");
abort();
}
+
+ for (uint32_t i = old_size; i < *size; i++)
+ (*regs)[i] = c->undef;
}
static struct qreg
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