Mesa (master): glsl: Round struct size up to at least 16 bytes
Ian Romanick
idr at kemper.freedesktop.org
Fri Sep 26 14:58:15 UTC 2014
Module: Mesa
Branch: master
Commit: bf404346f6d0abc37991286adebac05b872b6e8e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bf404346f6d0abc37991286adebac05b872b6e8e
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Sep 10 10:54:55 2014 -0700
glsl: Round struct size up to at least 16 bytes
Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the
loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2
after the loop ensures that sizes < 16 bytes are vec4 aligned.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Cc: mesa-stable at lists.freedesktop.org
---
src/glsl/glsl_types.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 435b866..c11d864 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -979,7 +979,7 @@ glsl_type::std140_size(bool row_major) const
if (field_type->is_record() && (i + 1 < this->length))
size = glsl_align(size, 16);
}
- size = glsl_align(size, max_align);
+ size = glsl_align(size, MAX2(max_align, 16));
return size;
}
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