Mesa (master): glsl: add a missing call to _mesa_locale_init
Matt Turner
mattst88 at kemper.freedesktop.org
Fri Jul 3 18:11:30 UTC 2015
Module: Mesa
Branch: master
Commit: 83984f134b4a1e2829cb238c404bc82c98be6082
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=83984f134b4a1e2829cb238c404bc82c98be6082
Author: Erik Faye-Lund <kusmabite at gmail.com>
Date: Fri Jul 3 09:46:01 2015 +0200
glsl: add a missing call to _mesa_locale_init
After c61bc6e ("util: port _mesa_strto[df] to C"), "make check"
fails due to a missing _mesa_locale_init. Fixup this oversight,
by moving the stand-alone compiler initializer inside
initialize_context_to_defaults().
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Signed-off-by: Erik Faye-Lund <kusmabite at gmail.com>
---
src/glsl/main.cpp | 3 ---
src/glsl/standalone_scaffolding.cpp | 3 +++
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 58651df..2341298 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -38,7 +38,6 @@
#include "program/hash_table.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
-#include "util/strtod.h"
static int glsl_version = 330;
@@ -47,8 +46,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
{
initialize_context_to_defaults(ctx, api);
- _mesa_locale_init();
-
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
*/
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 00db61e..172c6f4 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -33,6 +33,7 @@
#include <stdio.h>
#include <string.h>
#include "util/ralloc.h"
+#include "util/strtod.h"
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
@@ -191,4 +192,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
+
+ _mesa_locale_init();
}
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